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PostPosted: Fri Apr 28, 2006 9:18 pm
by KWhit
Good luck, Gary!

PostPosted: Fri Apr 28, 2006 9:58 pm
by rmayer32
Looking forward to this.. Congrats on venturing on your own Gary!

PostPosted: Fri Apr 28, 2006 10:00 pm
by Big Dummie
Good Luck, Gary, you can count on my hard earned Dollars for any of your fine games. Looking forward to TPG.

PostPosted: Sat Apr 29, 2006 1:26 am
by jksander
Just joined. Aside from the confusion of having the game announced on GDS then moved here, which threw me for a bit, I'm looking forward to helping out with this one (that is, if you still want me!) ;)

PostPosted: Sun Apr 30, 2006 1:40 am
by philsgames
Good luck with your new venture, Gary.

PostPosted: Sun Apr 30, 2006 11:12 am
by Gary Gorski
Thanks for the support everyone - I'm really pleased by the amount of people who already registered for the forum. I know its another forum to visit but I hope you all will find time to check in for time to time.

Things will be getting rolling here pretty soon. We're working on the website still and that will be unveiled shortly. I also would like to post a screen of the course designer some time this coming week.

I just want to say I really appreciate the support. I'm very excited about this new venture and I'm really looking forward to the release of the course designer in May to see what kind of courses the community can come up with.

PostPosted: Sun Apr 30, 2006 1:31 pm
by Tiger Fan
Gary
Is there any particular data we should be looking for to help us recreate real courses? Do we just need overhead images and yardage or is there a lot more data required if we want them to be fairly accurate?

Checking out the PGA tour site I see some courses have full flyovers of each hole and tons of info while others have nothing more than par and distance.

PostPosted: Sun Apr 30, 2006 1:45 pm
by Gary Gorski
Tiger Fan wrote:Gary
Is there any particular data we should be looking for to help us recreate real courses? Do we just need overhead images and yardage or is there a lot more data required if we want them to be fairly accurate?

Checking out the PGA tour site I see some courses have full flyovers of each hole and tons of info while others have nothing more than par and distance.


Excellent question for those of you who want to get started planning things now.

Obviously overhead images/hole layout and yardage are going to be needed. After that its up to you really how realistic you are trying to make the hole. One factor you can set on the hole is green speed so it helps if you know which greens are more difficult/sloped than others so that you can change the setting on your greens to make them easier or harder or just average. The other factor you can set at any location is the slope of the terrain there in terms of yards above or below the hole. If you don't set the slope factors your course will play flat - not that that is not ok and some courses are flat but if your course is totally flat it will take out some strategy since you won't need to adjust your clubs for slope. Of course maybe you might be creating a totally fictional course or just your local muni course and that's all it is so its not necessary to add slope if it doesn't exist but if it does it will make the course play more realistic.

PostPosted: Sun Apr 30, 2006 2:25 pm
by Tiger Fan
Thanks for the quick response, Gary. I will start gathering what I can for some courses now.

PostPosted: Sun Apr 30, 2006 3:06 pm
by Ragin Cajun
I'm thinking this game will generate some really sweet mods. Looking forward to checking them all out.