by jksander » Wed Aug 08, 2007 2:29 am
If it's not too presumptuous, I've always wondered:
a) What does it cost you (man hours / personal monitary investment / outside investment capital) to produce a game like TPG 2 or DDS:Pro Basketball?
b) What kind of budget do you have to dedicate to promoting the game?
I'm interested because, though as a member of the press all I can do is review a game or a CD, I've always wondered what role we gaming fans could play in providing the money to both build and promote games. I'm sure there are people out there with investment money who would be interested in what it takes to make quality games like these and how much more you think it would take to push a TPG 2 to higher sales levels.
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