More Questions

More Questions

Postby Tigerman » Mon Sep 04, 2017 8:33 am

1. Is there like a limit of who can be on a practice squad (Age, Exp., # of games, etc.)?
2. Are the roster requirements similar to the NFL?
3. Is long snapper it's own position?
4. Are CPU-generated players ratings more realistic (more than five players higher than a 90) using absolute ratings?
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Re: More Questions

Postby brooks_piggott » Mon Sep 04, 2017 8:58 am

1. Just numbers of players... you set the max number of players in configuration
2. 53/40 depending on which era you are playing in
3. No
4. The game is tuned to generate realistic stats. We haven't tuned it to a specific number or spread of ratings. So in some years you may have few 90's, other seasons you may have multiple dozen.
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Re: More Questions

Postby TheRivals40 » Mon Sep 04, 2017 11:49 am

I'm not sure how a rating can be "realistic"? Ratings have no context outside of the game.
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Re: More Questions - Correct Ratings Ranges

Postby regenerator » Mon Sep 04, 2017 4:06 pm

Brooks (or whomever) - is there anyway we can have a feature like this in the game so we know, for instance, we're not making our RB's or QB's or whomever too powerful? That the ratings we're giving them will still produce realistic stats? This is one of the most important things to me, and producing realistic stats is THE #1 most important thing to me and probably many others. I don't want QB's with 6,000 yards passing or RB's trotting for 2000 yds more than once a decade, for instance.

OP brought up a good point. There should be ratings baseline ranges that you can compare your league's ratings too to ensure you will have realistic stats after you create all your players.

Fortunately, there are some documents out there that ppl have made that allows you, via simple pivot tables in excel, to take a computer-generated league and compare your league to allow you to tweak your league if nec to be more in line with the standard computer league, if you want.

Also there are simple things I've gathered over the years like this -

100-95 Generational (0-2% of league)
94-90 Elite (5-8%)
89-81 Pro Bowl (10-12%)
80-75 Solid Starter (25-30%)
74-68 Back up (25-30%)
67-63 Practice Squad/ grooming talent (10-13%)
62- under Selling insurance

I wanted to attach a spreadsheet I received from a user years ago when it was still PFS that does what I was talking about (Compare cpu-generate league to your own) but this forum won't allow me - sorry. If yo want it msg me and I'll send it your way.
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Re: More Questions

Postby brooks_piggott » Mon Sep 04, 2017 5:55 pm

Generally you can export an entire CPU league and do your analysis there to see what ratings and what spreads we tuned to. At that point you either modify your ratings, or adjust sliders in configuration to offset your ratings.
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Re: More Questions - Correct Ratings Ranges

Postby TheRivals40 » Mon Sep 04, 2017 8:19 pm

regenerator wrote:Brooks (or whomever) - is there anyway we can have a feature like this in the game so we know, for instance, we're not making our RB's or QB's or whomever too powerful? That the ratings we're giving them will still produce realistic stats? This is one of the most important things to me, and producing realistic stats is THE #1 most important thing to me and probably many others. I don't want QB's with 6,000 yards passing or RB's trotting for 2000 yds more than once a decade, for instance.

OP brought up a good point. There should be ratings baseline ranges that you can compare your league's ratings too to ensure you will have realistic stats after you create all your players.

Fortunately, there are some documents out there that ppl have made that allows you, via simple pivot tables in excel, to take a computer-generated league and compare your league to allow you to tweak your league if nec to be more in line with the standard computer league, if you want.

Also there are simple things I've gathered over the years like this -

100-95 Generational (0-2% of league)
94-90 Elite (5-8%)
89-81 Pro Bowl (10-12%)
80-75 Solid Starter (25-30%)
74-68 Back up (25-30%)
67-63 Practice Squad/ grooming talent (10-13%)
62- under Selling insurance

I wanted to attach a spreadsheet I received from a user years ago when it was still PFS that does what I was talking about (Compare cpu-generate league to your own) but this forum won't allow me - sorry. If yo want it msg me and I'll send it your way.

hey can you send me the spreadsheet if you don't mind? thanks
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Re: More Questions

Postby regenerator » Tue Sep 05, 2017 10:44 am

Brooks, thanks for the idea of the sliders! That'll make this so much easier to accomplish.

I'm now counting the minutes until the release happens. This is the most excited I've been about a VG release since I was a kid about 20 years ago! Thank you and your team for releasing a product that answers things we've been requesting since at least 2013 back in the PFS days!! I hope its worth the wait (from everything I've seen and heard it will be).
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Re: More Questions

Postby regenerator » Tue Sep 05, 2017 10:47 am

Hey TheRivals40 - did you get my PM? I need your email to attach and send the spreadsheet - this msg board won't allow me to attach a spreadsheet
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Re: More Questions

Postby FootballAddict » Tue Sep 05, 2017 10:59 am

regenerator wrote:Brooks, thanks for the idea of the sliders! That'll make this so much easier to accomplish.

I'm now counting the minutes until the release happens. This is the most excited I've been about a VG release since I was a kid about 20 years ago! Thank you and your team for releasing a product that answers things we've been requesting since at least 2013 back in the PFS days!! I hope its worth the wait (from everything I've seen and heard it will be).


welcome to the club! :)
when my next paycheck is incoming, this is the first thing i'll buy^^
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