Finance Setup Question (Wrong Manual included)

Finance Setup Question (Wrong Manual included)

Postby Whomario » Tue Sep 05, 2017 3:15 pm

First off a general hint: The Manual included with the game is the College Version, so that's why this is not explained there ;)

Then a quick question: I assume that leaving this on default is actually ? From the looks of things, it seems weird that the min salary is set to the same amount (300k) for all player groupings (60 to 95) and the max contract the same for both normal players and draftees and it being the same number as the salary cap.

Refering to the first screen when setting up a new league.

Have not enough knowledge of NFL finances to adjust this myself, so some guidelines would be helpful !
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Re: Finance Setup Question (Wrong Manual included)

Postby brooks_piggott » Tue Sep 05, 2017 3:22 pm

The defaults should be fine for a NFL style league. The finances are not really based on NFL style salaries, so there isn't a 1 to 1 correlation there.

The 300k was a minimum salary for all groups, but some leagues like to set minimums higher for better players, draftees, etc. so it's configurable.
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Re: Finance Setup Question (Wrong Manual included)

Postby francua4 » Tue Sep 05, 2017 3:24 pm

Here's a link to the current Financial set up for the NFL: http://www.spotrac.com/blog/nfl-minimum ... -for-2017/

However, seeing as though the NFL bases contract minimums on number of years in the league and contracts in DDSPF 18 are primarily driven by Overall you may run into a problem. General rule of thumb I use is the higher the rating the higher the minimum set.
Example:
95+ Players = minimum of $4 million per year
90+ Players = minimum of $3.5 million per year
etc..

Seems to provide a pretty decent balance in the game.
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Re: Finance Setup Question (Wrong Manual included)

Postby Whomario » Tue Sep 05, 2017 3:29 pm

Cheers for the quick reply. Follow Up: When choosing historical players via your mod, the salaries are veeeery low with all teams having tons of available cap space, is that intended/known ? (most teams around 50 mio)

When starting with created players and post-creation-draft, most teams are at about 85 mio (more or less), wich seems more in line. But salaries are veeeery evenly distributed, with basicall no player above 6 mio.

Just seems a little weird judging by what little i know of NFL salaries and what i definitely know of NBA salaries. Basically my worry is that the financial aspect is underdeveloped in a way that it makes it way to easy to navigate as a user ?
Last edited by Whomario on Tue Sep 05, 2017 3:31 pm, edited 1 time in total.
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Re: Finance Setup Question (Wrong Manual included)

Postby brooks_piggott » Tue Sep 05, 2017 3:31 pm

Correct, the salary system is more of a basic cap system and not really patterned at all on true NFL finances. It allows people to challenge themselves in career mode, and it helps in online leagues that want more parity.
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Re: Finance Setup Question (Wrong Manual included)

Postby Whomario » Tue Sep 05, 2017 3:37 pm

Brooks_Piggott wrote:Correct, the salary system is more of a basic cap system and not really patterned at all on true NFL finances. It allows people to challenge themselves in career mode, and it helps in online leagues that want more parity.


how does it "allow people to challenge themselves in career mode" ? ;) On the face of it it would seem to make roster building really easy since you don't get a particular "penalty" for having a generational talent rather than just a very, very good player which IRL is often where teams run into massive financial issues.

Is the minimum meant as "this is the number a 95 OVRL player will ask for" or as in "the minimum salary he has to legally be offered" ? If the former one could just set the 95+ to sth like 10 mio and have a big drop to the 90 category. If it's the latter, this would not work as smootly i imagine ...


Also: Does the game factor in age/experience when calculating financial demands ?
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Re: Finance Setup Question (Wrong Manual included)

Postby brooks_piggott » Tue Sep 05, 2017 3:56 pm

Age/Experience is factored in.

You can set the financial model up in odd ways, where higher overall players have double the max salary. And you can lower the overall cap, so that people could really only afford to keep a handful of 90+ players, which would make draft picks a lot more valuable. And so on. I'm sure the community will have some home rules that they play by to make the game a bit more interesting. I just wanted to be sure that people aren't expecting all of the rules and complexities that are in the NFL since very little of that is implemented.
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