by Tim Moungey » Wed Oct 17, 2018 2:05 am
It's been a while since I've looked, so I'm not sure of in-game.
Inside Shooting - Covers the FGD (Dunk) and FGI (Inside ratings)
Outside Shooting - Covers the FGJ (Jumper) and FG3 (3 Point shooting ratings)
Free Throw Shooting - Self-explanatory
Scoring - Likelihood of taking shots/ability to create own shot
Passing - Self-explanatory
Handling - Self-explanatory
Offensive Rebounding - Self-explanatory
Defensive Rebounding - Self-explanatory
Defense - A catchall measure of defensive ability not covered by blocks and steals
Blocks - Self-explanatory
Steals - Self-explanatory
Draw Fouls - Ability to get their opponent to foul
Discipline - Likelihood of fouling
IQ - Affects turnovers, fouls, shooting %, and though never officially stated by Gary, my belief is that this is one of the factors that's weighted when determining playoff success. Vital for point guards and scorers IMO
Note: The FGD, FGI, FGJ, and FG3 ratings will not appear in the game. You have to export the database to look them up. I believe the design decision is to keep the game from getting *too* easy - especially in single player, because they're the percentages of those respective shot types if that player took infinite attempts of those shot types.
You can, however, get a sense of this by looking at the FGI (Which combines FGD and FGI), FGJ, FG3 statistics on the roster screen. Keep in mind there's variance from season to season, opponent to opponent, and the distribution of shots depends on your offensive setup, opponent strategies and players (drive stoppers will force more jumpers, for example) and zones will usually result in more 3 point attempts.