Yeah I dunno, I definitely enjoy trying to accomodate injuries, adds some depth to the game relying on the bench unit. BUT I do agree with you that the new injury system has definitely dramatically changed how this game plays vs past installations. I like it often times and I understand the realism- but I do think that the rate at which a lot of people sit now is waaay too high, a lot of good guys are missing like a quarter of the season just because of minor scrapes. One solution, as this is how I originally thought the (OUT) vs (PROB) would function;
Make the injury system more of a progressive system over time. If someone breaks his nose, sure maybe he'd miss a couple of injuries, but that would quickly become a playable injury (I use broken nose because I've seen it derail several players already, which is often frustrating because I know people would just play through it IRL) and move from an (OUT) to a (PROB). Then, as time goes on that (PROB) goes from effecting his injury, say, 80-85% to 85-90% etc as the timer gets closer to 0 for the injury. A team thats doing really strong record-wise might be willing to bench anyone injured, scuffed or not, but a team fighting for home court advantage might want to play guys anywhere over 80%. A team fighting to get INTO the playoffs might play guys that are as low as 70! (Number percentages I'm basing off how the injury system used to work).
I know that's all probably asking a lot, and in the meantime I'm making do, no complaints - but I do think it would make the game a lot more exciting, and it would definitely improve immersion overall. Cheers either way, having a blast with the new game!
EDIT: Also something that might make doing the depth chart easier for ya that isn't clear right off the bat - if you set a line-up and use the "lock" button, restore restores the line-up to whatever that was before. Very useful for injuries that are gonna effect you for a couple of days.