Runaway Player Salaries

Runaway Player Salaries

Postby Tazilon » Sat Dec 16, 2017 12:00 pm

The pace at which players salaries escalates needs to be toned down severely.

Within just 2-3 seasons, salary demands far outpace the restriction of the salary cap. In the real NBA, the current top team salary is $135 million. Heading into my 4th season in my fictional league, the top team salary is $232 million (more than double the salary cap) and 24 of the 30 teams in the league have salaries above $135 mil - many far above it. Not 1 team is below the salary cap and the average team is $45,566,000 over it. In the real NBA, not even 1 team is $45 million over cap!

Players with 3-ball ratings are commanding salaries over $40,000,000 (more than the top salary in the real NBA) and top salaries exceed $50,000,000. As a GM who must adhere to both my owner's desire to win and financial constraints, this is not sustainable.

We need realistic salary progressions!
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Re: Runaway Player Salaries

Postby rawr123456787654 » Sat Dec 16, 2017 12:19 pm

Yeah the salary cap stuff can be pretty crazy. Age seems to be the only factor that slows down requests, not sure how much the desire-to-play/desire-to-win attributes impact things vs the financial-desire one but I've yet to see any good free agents ever want anything less than the max - that said, my players will often take less, as long as I'm not screwing them. I think the issue lies more with the AI spending habits, less with the players themselves (though a tone down on demands would be nice).
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Re: Runaway Player Salaries

Postby jayeburgh » Sat Dec 16, 2017 7:56 pm

I have nothing more to add to this other than agreed. Seconded. Help us!
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Re: Runaway Player Salaries

Postby markprior22 » Sun Dec 24, 2017 12:38 pm

Is this being looked at for a patch? One remaining issue that is keeping me from starting a long term career.
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Re: Runaway Player Salaries

Postby Gary Gorski » Fri Dec 29, 2017 12:06 pm

On the list of items I am investigating
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Re: Runaway Player Salaries

Postby Gary Gorski » Fri Dec 29, 2017 1:27 pm

Are you guys playing with the salary cap increase option on? I'm looking at a fictional league heading into free agency in 2021. 14 teams have cap space - 8 of which have 20-56m available. 4 free agents are asking for max money - another 10 want more than 20m per season. After free agency the highest team salary was 162m, then 142. Only 8 teams were in luxury tax territory even so I guess we need to figure out what options you might be playing with that are different from the default or if you edited anything at any time that might be causing things to go haywire.
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Re: Runaway Player Salaries

Postby sheeds » Sat Dec 30, 2017 4:22 am

Hi gary , I am using the historical file with the salary cap increase option turned off....by 1982 every team except one is over the salary cap limit and 12 teams are paying luxury tax with 2 teams paying luxury tax of over 35 million...
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Re: Runaway Player Salaries

Postby Ezstepper » Sat Dec 30, 2017 2:54 pm

You can change the salary cap before every season via the commish mode. I know this doesn't solve the issue of teams paying players salaries that are not compliant with their cap but its an option.

I personally hate the NBA's cap system. I always turn the lux. cap off. Just have a flat cap. Does the Lux. Cap even effect teams negatively within the game?
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Re: Runaway Player Salaries

Postby rawr123456787654 » Sat Dec 30, 2017 4:37 pm

23/23 teams over cap in my league. Am also in historical, just hit 1982. Maybe a "willingness to spend" for GMs as an attribute the same way owners have one down the line? Not sure if that would really solve the issue, might help.
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Re: Runaway Player Salaries

Postby rawr123456787654 » Thu Jan 04, 2018 1:47 am

Where's the team's finances held file-wise? Any shot that could be something viewable in the exportable/importable database down the line? Was just messing around testing some things and noticed editing a players salary and importing it into the game doesn't effect the team's cap/salary spent/etc.
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