Gary Gorski wrote:This is something I've been on the fence with over time. On one hand I understand the frustration with not simply being able to tell him to do something. On the other hand I've always tried to make players "individuals" that are just more than a bunch of numbers and in real life just because you tell a player to do something doesn't mean he will do it. I think what probably has to happen eventually is building in a risk/reward module that is stronger than the suggestions. Something like a "demand" for what you are talking about with the possibility that either the player does what you want, ignores you or flips out and gets mad and demands to be traded or will leave as a free agent to find a team that appreciates him for what he wants to be.
Is that something that would be of interest?
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