Currently, PB18 stops games from being simulated if a player in the starting 5 of a human controlled team is injured. The game should be able to automatically process the injury in the depth chart, without making physical changes to the depth chart, without having to stop the sim and make the commissioner go in to adjust it himself. This is a huge problem in multiplayer leagues where every single team is human controlled. For example:
PG Chris Paul
SG James Harden
SF Trevor Ariza (OUT)
PF Ryan Anderson
C Clint Capela
6 Eric Gordon SG
7 PJ Tucker SF/PF
8 Luc Mbah a Moute SF/PF
9 Nene Hilario C
10 Gerald Green SG/SF
11 Tarik Black PF/C
12 Briante Weber PG
Currently, the game would stop before the Rockets game would be simmed, and force the commissioner to go in and move Ariza out of the starting 5. The problem with this is that when the player is no longer injured, the commissioner has to remember to go in and put the player back, or the GM has to submit a new .tem file to do it himself. Sometimes leagues have teams that don't have GMs, so doing this all the time takes extra work for the commissioner; or sometimes the GM for the Rockets isn't available to submit a new .tem right away, and Ariza goes four games on the bench despite being healthy and the preferred starter.
What the solution should be is that the game should automatically process the above depth chart as such: Ariza moves to the 12th spot (if there are multiple injured players, they move to 11 and 12, etc), Tucker moves up into the starting 5 as the SF, and every player slides up a spot in the order. Once Ariza is healthy, the game no longer has to make that automatic adjustment as there are no injury issues in the starting 5 of the depth chart. Nothing needs to be changed physically by the user, the computer does not have to move anyone around on the permanent depth chart, it is just a simple fix on a game by game basis.