clamel wrote:Have you made any changes in teams.xml file. Beside the college names, logos and such. ?
I mean these
Tempo="Fast" PlayStyle="PassFocused" Prestige="82"
I fear these values do setup what kind of playbook the imaginary coaches create when you startup the game. I don't think the game AI creates a coach that are run-oriented when the team is mentioned as PassFocused. I might be wrong, but it's a thought.
I know it's a massive work to get all the teams correct and I doubt even the file coming in the download from Wolverine is even edited over the years.
Still I hope perhaps you looked over the Prestige at least.
Long time ago I understood that Prestige really got some levels hidden that makes it even possible for teams to recruit players in the higher levels, blue chip players like. Lower prestige teams shouldn't be able to recruit four- or five-star players IMHO. And we all know prestige at the start of the game is important since hopefully it will not go up or down very much each season. It takes time to move a team up the "ladder"
Then don't we all wish College Football got the same oppertunity to edit Colleges history and even coaches (if modded) backwards. Now all teams are at scratch when one start a save, which is sad in my eyes. This company basketball game got this added in so why not the football game ????
No, I made no changes to any options related to prestige, play style, tempo. Without having a deep understanding of how the game uses those ratings and the possible values (i.e. what real world stat does each equate too), it would be subjective and for a mod I don't like changing core things based on my thoughts only. What would prestige be based on and how correlate to what the game thinks? It might be easier for tempo and play style if it was made available by the developer as to which real world information that would best relate to. For example on play style, to be pass focused what real world ration of pass/run would it be?