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How’s Your Career Going?

PostPosted: Mon Oct 01, 2018 6:30 pm
by Rizzo
The title says it all. I’m looking forward to hearing how all your golfers are doing on their respective tours.

I started my career this past weekend and have decided to document it here on WS. If you want to check it out, hit the link: viewtopic.php?f=278&t=29229

For the short version, here’s my career thus far (heads up, it’s very shot lol):
- started as a 22 year old on the Web.com tour
- set the difficulty on Hard
- training budget was set to $7k
- started with Ping clubs and Pinnacle balls
- my caddy has ratings of 4/4
- first tournament I played out both round (one click); shot +9 then +15

It was a lot of fun even though I finished in DEAD LAST. Looking forward to continuing my career and seeing if I can improve quickly. I have a few questions for you guys:

- What difficulty do you play on and how does difficulty effect the game? Is it just starting budget, XP stars found through training, simmer rounds, played rounds, etc?
- Do you sim or play your rounds?
- Do you stack XP stars or trade them in instantly?
- When you trade in CP stars, do you focus on upgrades or cash?
- Do you spend big money on starting equipment or skimp out? Caddy?
- How much do you spend on training budget and how often do you train?

Re: How’s Your Career Going?

PostPosted: Tue Oct 02, 2018 7:16 pm
by PointGuard
This thread topic is a good idea, Rizzo.

I've run a bunch of careers while the game was in beta testing. But I didn't keep records on outcomes. In general I can say I was pretty unsuccessful when starting a player on the junior tour...most ran out of money in a year or two. I did get one or two golfers to advance to the pro tour...and one of those wasn't successful enough the year he was on the pro tour and reverted to the junior tour.

I had more success with those golfers I started on the pro tour. A few did pretty well although I didn't run their careers for too many years. But I had some failures there too.

I've tried most all levels from very easy to hard.

I tried a lot of different options regarding how I allotted the talent levels. Typically though I set my golfers up with strong putting, consistency, woods, and wedge ratings. Zorro has some strong preferences which I believe he laid out in other threads.

Typically I started with average clubs and balls and also didn't go for the highest cost caddie.

I've set training from $500 to $5000 at the beginning. It sort of depends on how much cash I have on hand at the beginning with a golfer I've set up. I tend to use the XP stars that can increase my golfer's skills soon after getting them. But if they are of a value that don't work with my talent levels I turn them in for cash.

I've tried both 1-click and 3-click methods. Generally I prefer 3-click. I've gotten to the point where my golfer can shoot a pretty good round when I play out the round whether I use 1-click or 3-click.

I've run some of the golfers using all sim and others where I played out the tournaments.

Re: How’s Your Career Going?

PostPosted: Wed Oct 03, 2018 6:56 am
by Rizzo
PointGuard wrote:This thread topic is a good idea, Rizzo.

I've run a bunch of careers while the game was in beta testing. But I didn't keep records on outcomes. In general I can say I was pretty unsuccessful when starting a player on the junior tour...most ran out of money in a year or two. I did get one or two golfers to advance to the pro tour...and one of those wasn't successful enough the year he was on the pro tour and reverted to the junior tour.

I had more success with those golfers I started on the pro tour. A few did pretty well although I didn't run their careers for too many years. But I had some failures there too.

I have a feeling I'm going to find out the same thing the hard way in my career because I'm not even close to making the cut with money dwindling. If you start by playing on the PGA Tour, do you start with more money to put towards your attributes as well as cash on hand? Or is that based on the difficulty setting you select?

I've tried most all levels from very easy to hard.

Does the difficulty change how the game is sim/played out or is it just effecting the starting funds and attributes you can begin with?

I tried a lot of different options regarding how I allotted the talent levels. Typically though I set my golfers up with strong putting, consistency, woods, and wedge ratings. Zorro has some strong preferences which I believe he laid out in other threads.

I'll have to hunt down Zorro's thoughts. I think the problem with my build is it is too evenly distributed and I don't have any ratings that stand out and I can lean on. I think that's going to come back to bite me.

Typically I started with average clubs and balls and also didn't go for the highest cost caddie.

I've set training from $500 to $5000 at the beginning. It sort of depends on how much cash I have on hand at the beginning with a golfer I've set up. I tend to use the XP stars that can increase my golfer's skills soon after getting them. But if they are of a value that don't work with my talent levels I turn them in for cash.

How successful did you find your training sessions when they were set to those levels? I'm at $5,000 and I only earned two stars - one was a platinum after the first training which I think is gifted to any new golfer created - so it's cost me a lot of money for not much return. I think I'll have to do what you did and cash them in either for an upgrade in a skill I want to focus on or just cash.

I've tried both 1-click and 3-click methods. Generally I prefer 3-click. I've gotten to the point where my golfer can shoot a pretty good round when I play out the round whether I use 1-click or 3-click.

I've run some of the golfers using all sim and others where I played out the tournaments.

Do you find it equally realistic if you sim or play the tournaments? I understand wanting to sim it and letting the ratings play out but I've heard/seen some things that said starting in on the lower tour it's nearly impossible to succeed when you just sim the tournaments.