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Complete List of Traits/Flags and Effects

PostPosted: Sat Dec 08, 2018 7:50 pm
by regenerator
Can you please provide a comprehensive list of the new things like Player Flags and Traits, and how each might affect things?
Here is the complete list that I could find -

AllPurposeRB
AthBlocker
BadInfluence
BlockingTE
BoxSafety
BullRusher
CoverageLB
DeepThreat
Dualthreat
FilmGeek
GameManager
Gunslinger
InjuryProne
NoseTackle
OFRedFlags
Pick1Overall
PossessionWR
PowerKicker
PowerRunner
PressCorner
ProBloodline
ReceiveFB
ReceivingTE
SlotCorner
SpeedRusher
ZoneCorner

pls provide how they affect the game, aside from the obvs ("GameManager" means probably less INTs and shorter completions, but exactly does "FilmGeek" affect things? Just make the person a better overall player? Higher INT? Then there's things like "Press Corner" - More picks but burned more?? Gunslinger - more INTs but more big plays? It would help to know to build the kind of players you want to - if yr imagining creating a QB in the mold of Montana you don't want to give him Gunslinger and go all Brett Favre.

Re: Complete List of Traits/Flags and Effects

PostPosted: Sun Dec 09, 2018 7:19 pm
by regenerator
Also, I noticed some Traits apply to only certain positions. We really need to know which.

For instance, is "PowerRunner" only for FB? Or can a RB, or even say a WR (think TO) have this?

Re: Complete List of Traits/Flags and Effects

PostPosted: Mon Dec 17, 2018 9:09 am
by Tigerman
no longsnapper trait/flag?

Re: Complete List of Traits/Flags and Effects

PostPosted: Fri Dec 28, 2018 1:24 am
by regenerator
Can we please get a reply on this? It seems pretty crucial. Some sort of manual would be great for things like this.

Re: Complete List of Traits/Flags and Effects

PostPosted: Fri Dec 28, 2018 8:26 am
by Tigerman
My guess for PowerRunner is that all RB's are considered this.

Re: Complete List of Traits/Flags and Effects

PostPosted: Mon Apr 22, 2019 10:58 am
by brooks_piggott

Re: Complete List of Traits/Flags and Effects

PostPosted: Sun Jul 07, 2019 9:04 pm
by regenerator
What in the world is "higher game intelligence" (the description the effect trait "Film Geek" is said to have); is that the same as regular intelligence? Doesnt intelligence really only play an important part in the case of a few specific positions?
If its just INT like the attribute..why call it "Game" intelligence specifically? Just a typo of sorts?

Re: Complete List of Traits/Flags and Effects

PostPosted: Mon Dec 30, 2019 1:56 am
by regenerator
Is there a way to add traits in the game, or even see them? If not, please make this possible in the future

Re: Complete List of Traits/Flags and Effects

PostPosted: Tue Feb 04, 2020 8:28 am
by regenerator
Brooks - PLEASE add this feature! I do not see why this isnt a higher priority, it makes no sense to keep traits almost a hidden part of the game...i think it's a brilliant little concept/added feature so lets make full use of it okay?!?

Re: Complete List of Traits/Flags and Effects

PostPosted: Sat Feb 22, 2020 7:18 pm
by regenerator
Is there any chance this made it into 4.0.7?

If not, PLEASE allow us to add traits to players in-game.

It's a huge pain in the ass to export the whole lot of players every time I think I want to add a Flag/Trait to someone...thanks