by Magic Bird » Wed Mar 20, 2019 9:48 am
I'm not certain what exactly the RARate rating means, however I think it suggests what percentage of a player's shot attempts in the paint (LocPaint) come from the restricted area, or basically how often a player attempts a shot from the restricted area when he is in the paint. I'm pretty sure DunkRate means what percentage of a player's shot attempts in the restricted area are dunk attempts. I assume that two players with the same RARate rating but different LocPaint ratings would play differently. The RARate would depend on the LocPaint rating, and DunkRate would depend on the RARate rating.
I do know what the following ratings mean:
FG_RA: Shooting percentage from the restricted area (Player X with a 65 FG_RA would make about 65% of his shots from the restricted area under ideal circumstances.)
FG_ITP: Shooting percentage in the paint but outside the restricted area
FG_MID: Shooting percentage from mid range, which would be defined as the region outside the paint but within the three point line (So this would be 2 point shot make percentage outside the paint)
FG_COR: 3 point shooting percentage from the corners
FG_ATB: 3 point shooting percentage from everywhere but the corners
Excuse the following tangent, but I believe the FG_COR and FG_ATB ratings are not sufficient to model three point shooters accurately because every shooter has a noticeable weak spot and often a weak side where they make fewer shots from beyond the arc. Some players have multiple weak spots. One player may have a weak spot right at the top of the key yet be strong from both the left and right wings and corners, while another player may have weak spots from the right corner and the left wing.
I don't know what suitable Pass% would be for various players. I suppose it would depend on other factors like how often they pull up and how much passing occurs in their team's offense, and perhaps some basketball IQ. All players in the game have high Pass ratings, with the lowest rated players having ratings less than 65, the highest rated players have ratings greater than 80, and the vast majority of players have ratings in the upper 60's and lower and mid 70's (roughly ranging from 68 to 76).
For determining acceptable ratings for different players, you probably can use in depth data from sites like Basketball Reference (assuming you are creating draft classes consisting of real players).
Anyone who can find and correct any mistakes in what I've stated, please do so!
Rizzo, I hope this helps.