Questions on rating in the Historical-file ?

I'm about to launch an updated version of the old Historical file, but I got some questions on how ratings are worked on by the game.
Since I added some 150-200 Free Agent players with lower OVR to just fit in and replace the fictional players that in the first FA-window dominate that part, resulting that teams are signing scores of those fictional names. Not my cup of tea.
My concern is that even putting those FA players on low OVR, like 65 for most they could pop up in FA pool with OVR up to 90 and over, then making them top players in the league and get hunted by most teams. Which is not the intention.
Like the game insist on having star players in the FA pool, fictional or otherwise.
The next issue is on Defensive Backs. The game behave strange IMHO. Most players are setup as DB but they end up when starting on any of the CB,SS or FS positions resulting in a problem with min-max postions.
I went ahead and really fixed them in their proper most common position, but sadly found out the game really didn't mind. It's OK, but the crazy things like having a balanced team turned up 14 CB, 0 SS and 1 FS initially. Why do the game resort, and on what credentials ???
I have scanned over how the 2002 season started with training camps and pre-season to make that year fully fledge to start a historical run in this game. I added players so every team got around 60 players in the rosters at the get go. In time I will add the players joining teams for the last years missing but must know how the game really judge players.
It looks weird and very sporadic depending on the OVR you give the player.
Brooks already told me that if a player in the old historical file had over 100 in OVR that was to make sure he became a top player, with about 90, but important to know if their also is a LOW limit. Lets say 50-60 to make sure they don't become top players. Then what will the game do with creating fictional names ?
The ideal situation of course is if rating stayed very close to the ones given in that json file. Can't understand why not.
It would be nice if I could publish this file shortly since these are the last worries I got.
I must say I can't test this proper on the latest PF21 version since my demo period has gone out, but while I had the time I could see that no big difference was up to the PF20 version.
Some gamers have asked for an updated file and this is on a road to be that. I think most also like to keep fictional players out as much as possible and that "real player" names performed close to what they did in real life.
I picked the 2002 season to start because it was when the alignment and teams was as it is today. So far starting from any other season will just be as the old Historical.json. However if this projects comes out nice I will over time fill it up with missing players mostly in the later years.
Since I added some 150-200 Free Agent players with lower OVR to just fit in and replace the fictional players that in the first FA-window dominate that part, resulting that teams are signing scores of those fictional names. Not my cup of tea.
My concern is that even putting those FA players on low OVR, like 65 for most they could pop up in FA pool with OVR up to 90 and over, then making them top players in the league and get hunted by most teams. Which is not the intention.
Like the game insist on having star players in the FA pool, fictional or otherwise.
The next issue is on Defensive Backs. The game behave strange IMHO. Most players are setup as DB but they end up when starting on any of the CB,SS or FS positions resulting in a problem with min-max postions.
I went ahead and really fixed them in their proper most common position, but sadly found out the game really didn't mind. It's OK, but the crazy things like having a balanced team turned up 14 CB, 0 SS and 1 FS initially. Why do the game resort, and on what credentials ???
I have scanned over how the 2002 season started with training camps and pre-season to make that year fully fledge to start a historical run in this game. I added players so every team got around 60 players in the rosters at the get go. In time I will add the players joining teams for the last years missing but must know how the game really judge players.
It looks weird and very sporadic depending on the OVR you give the player.
Brooks already told me that if a player in the old historical file had over 100 in OVR that was to make sure he became a top player, with about 90, but important to know if their also is a LOW limit. Lets say 50-60 to make sure they don't become top players. Then what will the game do with creating fictional names ?
The ideal situation of course is if rating stayed very close to the ones given in that json file. Can't understand why not.
It would be nice if I could publish this file shortly since these are the last worries I got.
I must say I can't test this proper on the latest PF21 version since my demo period has gone out, but while I had the time I could see that no big difference was up to the PF20 version.
Some gamers have asked for an updated file and this is on a road to be that. I think most also like to keep fictional players out as much as possible and that "real player" names performed close to what they did in real life.
I picked the 2002 season to start because it was when the alignment and teams was as it is today. So far starting from any other season will just be as the old Historical.json. However if this projects comes out nice I will over time fill it up with missing players mostly in the later years.