2 for 1/Hold for last shot

2 for 1/Hold for last shot

Postby Perfekt » Tue Mar 26, 2019 12:00 am

Does 2 for 1 or hold for last shot do anything before the times they actually come into play?

If I hold for last shot at the beginning of the game does my team just hold the ball until late in the shot clock and fire one?

If I go for 2 for 1 do they just try to speed up the pace to max?

In gamecast it is hard to tell if my players are actually adjusting to these commands.
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Re: 2 for 1/Hold for last shot

Postby Gary Gorski » Tue Mar 26, 2019 10:10 am

Yes if you choose the stall option it will attempt to "take the air out of the ball" for as long as its selected so if you want to stall the entire half you can do it. 2 for 1 only impacts the final minute of a half.

The options work the same way in gamecast but yes its harder to see what is going on because there is no 2D representation - I think that's why most people probably prefer to play the 2D but I offer both just so people have a choice in how they like to play.
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Re: 2 for 1/Hold for last shot

Postby Perfekt » Tue Mar 26, 2019 3:23 pm

Very cool, thank you.
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