by regenerator » Sat Nov 09, 2019 4:41 am
I know pls understand what I said was done so with tongue firmly planted in cheek of course FOF is great for what it is. I am obv in the minority, I just rly rly have negative interest in the financial side of football in real life and my football sim life. The only question for me is in which reality does it bother me more? Bc both sides have fantastic arguments for intense stomach-turning. Meanwhile, to the rest of the world, contract negotiations are front page news and FOF is still praised as one of if not the best football sim so what do I know anyway?? lol
One other thing - Brooks, I certainly hear you, and the only real retort that came to mind when I read what you said was, well other than the fact that of course everything u say is 100% valid, its just this - I do what I can to completely ignore the financials. I just give every team the most zeroes I can at the end of the salary cap limit so that the financial aspect for all intents and purposes never comes in to play, at least it hasnt really so far halfway into my first official season of my recently completed, long worked on personal custom league. The only way that I can think that the financials still do play a part, is that there's a bunch of ugly, ugly dollar signs and monetary values clogging up my otherwise beautific football UI! I guess what I mean is, without having a really well thought out detailed plan for implementation but rather a generalized claim, I manage to, without exerting very much effort at all, quickly negate any impact the financial side of the game has on the leagues I run for myself. Bc I am able to do this with seemingly such little effort, thought or a plan, I have to wonder if there isn't a way that the game could be made to, in fact, actually get rid of it all completely with similarly low effort. Cant there just be one checkbox - "Negate financials", which when checked has a two step process -
1) The cap limit is maxed so a team for all intents and purposes cant go over the limit no matter how big its player salaries get
2) Auto-hides all financial fields; better yet, hides them and replaces them with some new advanced analytical statistical fields! I can quickly imagine ppl thinking "why can't u just look the other way or continue to ignore them as you have", and I can and will. But if it could be easy, I do think it's worth pointing out, for a detailed little independenly-developed football sim like this, pretty interfaces, neat stylish looks and what not go a LONG WAY. We don't have flashy graphics engines and big realistic 3-D player sprites("sprites", did I use that term correctly??) to distract the eye, so the menu look, the numbers that do show up, these things have added importance for us, certainly for me if I just speak for myself. The way you guys have whipped the menus and stats into shape really makes the game at least 35% more fun to play than older vers simply bc its better to look at. I spend a lot of time on the various UIs and screens. You guys have gotten this down so well, that really I don't find any of them superfluous, I seem to keep finding more and I'm loving them all!! My most recent discovery is the cool little media blurbs simulating quotes from talking heads re their opinions concerning the game of the week, how cool is that?! Opinon-based sports talk is so ubiquitous nowadays, of course it makes sense that we now include it in our sim fantasy universes, it adds so much charm and atmosphere, I just find this a fabulous touch, esp bc I'm so into that stuff in real life, I watch "First Things First" everyday and am always hearing why so and so team will win this week based on Cris Carter's analysis that he's gonna explain all about to us or whatever, I just eat it up. These touches are what make ur game special, something that has potential even to blow away Front Page Sports, and I love them all, you guys are practically batting1.000 with this stuff! So lets have even more of that, and let us push the financials to the back, or maybe even off the edge. Cuz I''ll listen to Nate Burleson on power football when the QB runs and the offense can then use an extra blocker, but when they start talking Dak Prescott and what money he should make i'm yawning and looking for the channel changer.
I realize I just went on quite a bit about something that quite likely I might be completely alone about, but to rephrase something I stated on another thread, I gotta at least ask or I def wont get the perfect football sim game that I'm seeing quickly materialize before my eyes thanks to u guys and esp your collaborative w us process!!
maybe i should do a quick point by point -
* no free agency periods - no biggee, its like skipping or taking out the preseason which is great i hate both and simulated preseasons, or maybe "hate" is a strong word, i wish they didnt exist so in the place where i have the power i get rid of it! also, having no free agency period for me is just like ignoring that there's no real "trade deadline" or anything of the sort bc I'm the GM for every team in the league and im not going to suddenly try to convince me to trade one of my players from one team to another...unless i suddenly have such an urge, which would only happen bc i just want to, and not bc im pressured to in order to get under some restrictive cap figure set by a detached commissioner. I am the almighty here, not the dollar!
* financial screens - yup, auto hide em all
* no contracts - no contracts needed when u have sky's-the-limit salary cap, which essntially means no salary cap at all;
"Wait, that sounds just like 70s-90s dynastic football!!"
Yeah, and that sounds pretty friggin awesome to ME!!! 80s Montana-49ers, 90s Triplets-0Cowboys, those are my favorite teams ever! But thats just me, if you guys really prefer parity football, u can have it. As for me, as long as I have anything to say about it, I play no-parity football!!
* no extensions, no contracts for coaches or coaching carousel - (see above) and check this - my coaches all just breathed a collective, simulated sigh of relief when they realized they would never have to know what it means to experience the "hot seat", or the carousel as you put it, or as we call it around here, "The Annual Jason Garrett experience"...until that is I come across some weird cool name that I like the sound of better than the old name I arbitrarily came up with as a placeholder for Team B's coach name; I guess that's my league's version of a "coaching change":several taps of the delete key, followed by a new data entry. Okay, it's getting late, or earlier. SIgning off, hoping point has been made, and doubting anyone has made it all the way through this post