by slybelle1 » Wed Jan 01, 2020 8:29 am
I saw this posted in a past version of the game forum, assuming still applicable....in your example of speed vs bull rusher, at least by these descriptions, not much difference since both state hard to block, but maybe more to it behind the scenes.
AllPurposeRB - Improved receiving
AthBlocker - improved blocker
BadInfluence - bad decisions, penalties
BlockingTE - reduced pass targets, improved blocking
BoxSafety - Improved cover ability, tackling
BullRusher - Harder to block
CoverageLB - Coverage LB
DeepThreat - Targeted more for deep throws
Dualthreat - Running QB
FilmGeek - higher game intelligence
GameManager - better decisions
Gunslinger - throws deep
InjuryProne - injury prone
NoseTackle - AI for nose tackle
OFRedFlags - off-field trouble
Pick1Overall - #1 pick
PossessionWR - Targeted more in passing downs
PowerKicker - huge leg
PowerRunner - More straightline running, less lateral dancing
PressCorner - Improved cover ability
ProBloodline
ReceiveFB - Targeted more in passing downs
ReceivingTE - Targeted more in passing downs
SlotCorner - Better Run Support
SpeedRusher - Harder to block
ZoneCorner - Better Pass support
Note that some of these are shared between PF and CF, not all are completely in use or have drastic effects. Some are more for AI decisions and less for performance. This list is not exhaustive, nor are we going to provide a lot of details on actual effects as these traits are meant to be modiifiers of behavior or skills and not replacements for other aspects of a player such as attributes or skills.