Custom Play Editing

Custom Play Editing

Postby ZootMurph » Mon Aug 05, 2019 3:29 pm

Is there a way to edit custom plays which have already been saved? If so, where can I find it? I don't see anything allowing me to go to an already created custom play to edit it.

Also, in the beta you could create a custom play on offense where players had three actions, now they only have one. Is it possible to put that back in. There's no opportunity for double moves any longer.

Finally, for future versions, I would like to see the ability to create a pass pattern. Example, go straight up the field 7 yards, then cross the field at a 75 degree angle (or move at a rate of 3 yards east/west per 1 yard north/south).. This is a typical crossing route which is not available to use.

<Slot ID="4" Pct="60">
<Path>
<Action Type="Start" DeltaX="0" DeltaY="0" Delay="0"></Action>
<Action Type="Move" DeltaX="0" DeltaY="21" Delay="0"></Action>
<Action Type="Move" DeltaX="45" DeltaY="15" Delay="0"></Action>
</Path>
</Slot>

Thanks again for all the work you've done on this version. Looks great so far!
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Re: Custom Play Editing

Postby brooks_piggott » Tue Aug 06, 2019 9:17 am

Were the double moves working? From what I could tell there was nothing in the code actually using Action 2 and Action 3... it only uses the base action. Which means if you want double moves or other routes we'd have to add them in as top level actions to pick from.
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Re: Custom Play Editing

Postby brooks_piggott » Tue Aug 06, 2019 9:19 am

Oh, and to edit you have to add a play to your playbook, then click on it and next to the delete play there will be an edit play. It's annoying, but I snuck it in there until we could look at the UI layout and find a better way.
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Re: Custom Play Editing

Postby ZootMurph » Tue Aug 06, 2019 12:48 pm

Brooks_Piggott wrote:Oh, and to edit you have to add a play to your playbook, then click on it and next to the delete play there will be an edit play. It's annoying, but I snuck it in there until we could look at the UI layout and find a better way.


Great. I didn't even try that.

Double moves... I don't know, honestly. My QB always throws the ball rather quickly, so routes didn't finish so I never got to see if the double move even worked. But, in future versions, and out and up and stop and go (or curl and go is how I created it) would be very nice :)

Finally, what about the creating pass patterns ourselves, like the one I showed above... This is a feature I'd really love, on both offense and defense. Would be great on offense for creating plays against specific zones more than anything else, and on defense, it would be great to have blitzers go where you want them to go.
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Re: Custom Play Editing

Postby brooks_piggott » Wed Aug 07, 2019 8:44 am

You can do it to some extent by modding plays.xml, but otherwise this would have to be built into a future version.
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Re: Custom Play Editing

Postby ZootMurph » Wed Aug 07, 2019 10:19 pm

Brooks_Piggott wrote:You can do it to some extent by modding plays.xml, but otherwise this would have to be built into a future version.


OK, cool. I was hoping that I could create them with the play creator to use in multiplayer. If you can't do that, simply allowing plays created in the plays.xml file to be added to multiplayer would be awesome.

Thanks again, appreciate you.
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Re: Custom Play Editing

Postby brooks_piggott » Thu Aug 08, 2019 11:10 am

For multiplayer you just have to add the custom plays into the customplays section of the configuration screen. That way people don't need a modded version of plays.xml.
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Re: Custom Play Editing

Postby ZootMurph » Thu Aug 08, 2019 9:02 pm

Brooks_Piggott wrote:For multiplayer you just have to add the custom plays into the customplays section of the configuration screen. That way people don't need a modded version of plays.xml.


I understand that. What I was saying was that it would be nice to add the plays that I cannot create in the Play Creator to online leagues. I can't create some plays I'd LIKE to create, because of restrictions (e.g. - can't modify receiver routes), but I can modify those routes in the plays.xml. If there was a section in the plays.xml, say Custom Plays (like you have with blitzes) that the game looks for to upload, that would be awesome. I know it won't happen in this version. Just saying, I'd like to have either more customization options in the Play Creator or a way to create plays in plays.xml that can be uploaded. Again... future suggestion. I think the 20 is a HUGE improvement over 19, especially with the Play Creator, which is where most of my personal enjoyment comes in the game... creating plays and watching to see their effectiveness or lack of effectiveness.
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Re: Custom Play Editing

Postby brooks_piggott » Thu Aug 08, 2019 11:21 pm

There are now 3 places to change play behaviors.

1) The actual plays.xml file can be modded and updated by putting a copy of it in your my documents folder as outlined in other places. This completely replaces the plays.xml file with your own. Not great for multiplayer leagues since the mod would affect all leagues, and really only work for whoever was running the sim (Commissioner most likely)
2) There is a section in configuration where you can take custom plays and "append" them to your plays.xml file. This is ideal for your situation as you want your league to take advantage of new plays that you create from scratch. You just need to copy and paste the XML to the commissioner so they can paste it into that section in configuration and then everyone should have access to them when downloading league files.
3) The custom play editor is a new place to create plays, but they're only based on existing actions that are used internally. It's a great tool for people to create basic custom plays for their own teams (or share them) using the game UI. This also would work in a multiplayer league since the custom plays are carried in the import/export functionality.
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Re: Custom Play Editing

Postby regenerator » Thu Aug 08, 2019 11:43 pm

Is there anyway to create new formations, like say a 5-wide, or a 3-back/full house backfield?

If not, I would like to formally request this as a future enhancement.
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