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Suggestion - Configurable FG Distance

Posted:
Mon Nov 04, 2019 1:08 pm
by regenerator
I'm seeing the computer choose to punt too often rather than attempt a long FG. Really not even that long, it just happened where they were on the 31 yard line and punted instead of attenpted a FG.
Can we pls make this configurable? We could then modify per team to suit just how aggressive/how much we do or dont trust the kicker
Re: Suggestion - Configurab;e FG Distance

Posted:
Fri Nov 08, 2019 11:44 am
by regenerator
This continues to be a huge bugaboo for me!! Much of the stuff I have been posting about is honestly of secondary concern as I'm getting more and more into the game, deeper into my all custom league's season where I'm essentially running every organization as if it is my own.
But this continues to bug me as much as day one if not more!! I really don'[t like certain teams, controlled by the computer when I play them(bc unless I'm mistaken, even though I'm running each team as their GM, I can only control one per game so I always have to have the CPU coach one of my teams each game), esp team's I consider aggressive, punt from the 30 yard line!! this is taking points off the board and making games less competitive than I expect them to be bc the coachs are not attempting more long FGs pls help!!
Re: Suggestion - Configurab;e FG Distance

Posted:
Fri Nov 08, 2019 12:39 pm
by brooks_piggott
On the list to review for a patch.
Re: Suggestion - Configurable FG Distance

Posted:
Thu Nov 14, 2019 3:08 pm
by regenerator
This may not really contribute anything, but I thought I'd mention jic.
I am playing a game where one team is up, 20-3 with 12 mins left in the 3rd quarter.
The losing team just had the ball on their opponents 34 yard line after valiantly strugging down the field.
4th and 10 comes, and they PUNT!!
PLEASE fix this if nothing else; this is maybe the one defect Ive recently encountered that is strong enough to make me seriously consider whether I am just wasting my time spending so many hours on this game given its curent state, and should wait until more patches are released before continuing to commit so much of my free time to it.