by QuikSand » Sat Dec 07, 2019 11:16 am
MINIMUM SALARIES
Okay, this also drifts away from NFL logic, but after playing a few seasons, I think I understand why it does, and why it's pretty important to get these settings right.
In the NFL, the minimum salary is what you'd think... a limit on how much the team has to pay a player. It's adjusted by years of experience, but that's relatively gradual. BUt the details aren't important here, because that's not really what this is about for DDS PF20.
It appears that in PF20, players who go through the two whole phases (5 days each) of free agency and remain unclaimed, are then basically willing to sign a "minsal" contract for one year with any willing team. On its surface, that sounds okay -- but this is one of the subtle things that a text sim needs to get right. You don't want the ideal strategy to win the game to be to just sit back and let a ton of high quality unsigned players fall to you for peanuts. Nor do you want free agency to be so desolate that a team missing out on a fairly important position has to sign up a clerk from the Piggly Wiggly with ratings to match.
So... in FP20, these players will sign their 1yr deals for an amount you set on the "Financial Settings" page, and it's a function of overall rating, not experience. Okay, this is a video game (rather than real football) mechanism to keep your team, or some random AI team, from just grabbing 1 dozen star players for super cheap. Except... the default settings are indeed, super cheap. That's a problem. So, to make this system work better, we need to use a more realistic floor to sign quality players.
I confess I have only recently sorted this out (at least I think I have) so I haven't played even one full season cycle with these settings, but for now my thinking is-- you have to enforce legitimate salaries for high-level contributors, overall ratings of 80 or better. Those guys can't be $300K, they have to come at a real price. Draftees at 300K is fine, some modest grading upward for guys who are more or less replacement level seems okay, but 80+ need to make real money, and 90+ need to make more serious money. If anything, I think these high numbers might be too low, but time might tell... I'd be delighted if someone could step in based on experience and offer a revised batch of settings here.
My thought: Minimum Salaries, bottom to top: 300K 400K 500K 1.5M 3.0M 4.5M