by brooks_piggott » Sat Jul 18, 2020 2:21 pm
I'm not sure how I would surface up this kind of decision making without building a huge matrix based on Down, Field Position, Score, Clock, Quarter. Even if I built a rules engine to let you guys write as many rules as you wanted to try and get super specific I also still have Coaching attributes that affect these decisions.
Instead my goal is to fix any "wrong" decisions that are "wrong" all of the time, and otherwise let the aggressiveness of the coach dictate how much they go for things, or kick FG's instead of going for touchdowns. This is already in the game, but I think it's being clouded by specific scenarios I need to code around.
@jdb when pinned in your own endzone the AI already boosts running so the QB isn't dropping back as much. I thought I had it tuned well enough that the number of safeties matches up with pro norms, but I'll add it to the list to double check.