by JohnnySlick » Tue Nov 26, 2019 12:12 pm
I actually like the "players yelling at the ref" toasts. In fact, if I had a gripe it's that absent coach interaction I've yet to see a player get T'd up for arguing. This is probably adding extra elements into the game, but if I had my druthers, I'd like to see...
- Players having a score that indicates how angry they're getting in a game. That score goes up and down depending on if they get whistled for a foul, if they feel that they should have drawn a foul but didn't, if they complain to the ref, etc. This should interact with DI somehow, perhaps by having low-DI players earn more "points" towards this score for each event than higher-DI guys.
- You'd have some way of seeing this "score" represented in the lineup screen. "Oh, Danny Fortson's getting heated tonight. I'd better drop him on the bench" (which, if you bench a guy when he's angry, he's going to get angry at you for benching him, which is as it should be). I'd imagine that stowing a player on the bench until they cool down would be an (maybe the only, aside from the team winning) way of dropping the score down. Oh, right... if a player is getting mouthy and looking close to getting T'd up, that's where the coach could start drawing the ire of the referees instead by yelling at them. The coach gets a higher chance of getting hit with the T but the interaction would cause the player to calm down.
- The higher a player's "temper score" (that's what I'm calling it now) gets in a game, the more likely they are to commit a technical foul.
- For the most part, "scores" aren't retained from one game to the next, although maybe if a guy is otherwise unhappy that might have an effect on how quickly he loses his temper in-game.
Anyway, like I said, I'm sure this would require Gary to add extra stuff into the in-game model, which right there likely means "that is something to add in a future version" at best. Still, just wanted to put a mouse in someone's ear!