2-D display as it relates to player evaluation

2-D display as it relates to player evaluation

Postby Flair1239 » Sat Jan 18, 2020 4:28 pm

I am not sure how much stock to put into the 2D display. As a for instance, sometimes when I call a “cover 2” type defense, the safetys definetly do not cover the deep zones even on pass plays... many times they crash down towards the middle. I have been operating under the assumption that this is a result of them misdiagnosing the play.

How closely linked is the 2-D representation to what is actually occurring in the simulation engine?

Another example would be where I have a WR running free on the 2-D display and the QB instead puts the ball into a cluttered location. Is that just a display artifact, or a representation that a QB made a misread?
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Re: 2-D display as it relates to player evaluation

Postby brooks_piggott » Sun Jan 19, 2020 11:14 am

The 2d is accurate, so as you're finding issues in movement let us know so we can tweak it.

WR running free are misreads by the QB... in some cases a wide open receiver is enough to override primary, secondary reads, etc. but in some cases the QB doesn't see it.
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