by boywonder9 » Sun Aug 16, 2020 11:49 am
A few additional customized settings:
1) Toggle on/off for assistant/AI to handle team incidents player conversations
2) Sliders or adjustment for frequency of incidents
3) Sliders or adjustments for transfer frequency
My style of play with this game (and many other sports management games) is to micromanage all off-season type activities - so in this game transfers, recruitment, setting depth chart and rotation - then let auto-sim through season. So the team incident system both runs against my preferred style of play, and even if I didn't auto-sim through season I've found it very onerous and formulaic how the incident email comes in. You have to then remember the player names, navigate the UI to roster, call players, navigate the UI to find right options for conversations...etc, etc. So I either power past incidents and ignore them, or have to embrace a step in game that is not immersive, repetitive/formulaic and I find far from enjoyable.
My current save featured three 5 star freshman who started for a national championship winning title team. One of those three won National Player of the Year, I won coach of the year, and all 3 players got good minutes, scored at a decent clip, got individual recognition/awards, etc. I auto-simmed through year, ignoring any team incidents. All 3 of these star freshmen players transferred after the year (plus two other solid, young rotation players). So a title winning team was gutted by losing 5 core players at once, and surely (at least partially) because I didn't bother dealing with multiple incidents over that year. I could accept a degree of this happening - e.g. the 2nd or 3rd option of those three getting disgruntled about a more secondary role despite their 5 star status. But all 3 elite players and 5 in total left the national championship team with 99 prestige relying on walk-ons to fill out their rotation the following year.
I recognize some players will find that team incident feature immersive and/or aren't bothered by it. I also think one of the strengths of sports management games is when the user can define their experience, so allowing for settings to suit play-styles like mine could add to value.