still and issue
Screenshots below


Note he signed for 7.7m way below his demands as a QB
Brooks_Piggott wrote:Pretty sure if you offered him 7.7 as QB he'd still sign, especially 3 year deals when he's 36. The FB switch is just changing the "suggested contract" but the engine knows he's a QB.
Also note these are not "demands" but suggested contracts so people have some sort of place to start when making offers.
Brooks_Piggott wrote:Ok, the only other thing I can think of is to basically loop through every position and basically set their suggested contract to the max of all possibilities. So if people are gaming the system it will still treat the player as a top notch whatever they previously were, but if a valid shift occurred and a player did learn a new position with a better rating then use those salary demands instead.
TalonHIFL wrote:Brooks_Piggott wrote:Ok, the only other thing I can think of is to basically loop through every position and basically set their suggested contract to the max of all possibilities. So if people are gaming the system it will still treat the player as a top notch whatever they previously were, but if a valid shift occurred and a player did learn a new position with a better rating then use those salary demands instead.
I think we have to start holding the players more accountable and not play with people who game the system. If you want to game the system you're always going to find a way to do it.
Restricting movement or forcing higher wage demands just makes it harder for people who aren't gaming the system to make things work.
It's hard enough as is when a 100 rated FB wants 11MM becuase he's rated so highly. Forget the fact he had 30 yards rushing and a low number of pancakes across 16 starts in a power run offense.
I get worried when I see all these changes being requested becuase it impacts more than just the people who are gaming the system.
My two cents.
Options to restrict vs across the board changes are better becuase if you buy the game you should be able to play it however you want. But If you run a league you should have the option or ability to restrict things but you should also be able to do that by just laying down ground rules to your users who play.
Hawkeye40 wrote:I feel like multiplayer doesn't get enough love compared to single player mode and it's getting frustrating. Have played 3 versions now and figured more progress would've been made by now for multiplayer, seems like it's baby steps at best. This makes me worry about the game going forward because the game engine needs a lot of TLC, it's not built for multiplayer.
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