by Iorwerth » Tue Jan 05, 2021 6:21 pm
Thanks for the information. It is really interesting that the actual calcs used are different!!
However, I have a slight confusion - when you say internally you use different calcs, I see three things you could possible mean:
1. The OVR we see is not based on the default calcs in the advanced setup, but on your internal ones
2. The OVR is determined by the default calcs we see in the advanced set-up, but those default numbers don't reflect actually what goes on inside the ME and the importance of the ratings from position to position e.g. Speed of a RB is not twice as important as that of a TE, despite the default OVR rating being 50 for a RB speed and 25 for a TE speed. SO OVR is determined by the calc we see, but the default is not particularity accurate compared to how internally the ratings impact the play of each position.
3. The AI uses the OVR rating of your internal calcs, while as a user we just see the OVR rating determined by the default OVE calcs we see in the advanced screen.
I presume it is 2, but want to check.
Also, a follow up - if I start inputting my own numbers into the OVR calculations, what parts of the game will it impact? I have read that it won't impact the match engine itself, which just uses the ratings not OVR, but I presume it will impact contracts and how the AI views players, and also how players value themselves. Does the AI look at ratings and not at OVR when judging the value of player for their team?
Lastly, does it matter if some positions have generally lower or higher OVR than other positions? Will it only make the higher OVR position players have higher contract demand, or will it screw with the AI and how it judges players?
What I am trying to figure out is if I start messing with the OVR calculations, can I create problems for how the AI operates?