Attributes are Irrelevant.

Re: Attributes are Irrelevant.

Postby Tim Plum » Sun Dec 20, 2020 12:13 am

The game is not broken.
First, you are putting names on players as though the AI has a clue who Amari Cooper is?
The AI has no idea who a player is except in his numbers.
You are misunderstanding how the ratings are actually used, what you see, and what is hidden, and how they inter-relate.

On a simple run, the game is not looking at your O-Line and saying, all 90's must be great, it looks to the playcall, D-Line, LB's, etc.
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Re: Attributes are Irrelevant.

Postby skcarls » Sun Dec 20, 2020 2:44 pm

Tim read the OP. He is not describing a "simple run" or play. Over the course of a season, he should not be experiencing the results he has. He gave player names for our benefit. I think we all know the AI doesn't have a rolodex of player images/names to determine opponent depth.
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Re: Attributes are Irrelevant.

Postby brooks_piggott » Sun Dec 20, 2020 3:30 pm

If OP thinks the game is broken and doesn't resemble football they probably should submit a ticket and look at getting a refund. We want people to enjoy the games we put out, but understand that the games aren't good matches for everyone.

Otherwise I think we've shown a willingness overtime to address issues as people find them. Snarky comments, passive aggressive pot shots, and over the top statements aren't really the way to engage with us. The community can give insight on what other things to look for to improve the results of the game, but OP doesn't seem interested in "excuses" or learning how the game works, so a refund is probably the best course of action.

For other folks who happen across this post, yes, attributes matter, and yes Pass Blocking matters. There are other aspects of the game that also matter so you may need to dig deeper into all aspects of game planning, strategy, player attributes, player skills, coaching skills, etc. to get a full picture if your team is not performing as you expect. And if you have questions or scenarios I'm sure there are several folks here who can point you in the right direction if you desire assistance.
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Re: Attributes are Irrelevant.

Postby Cleasby » Sun Dec 20, 2020 6:57 pm

Moosedogg wrote:I had a feeling this game like all other draft days only use attributes as eye candy. Something for you to look at and think you are making a decision. I have head and shoulders the best pass block in the league. All 5 lineman are in the 90s with 85+ pass block. We gave up the 5th most sacks all season and had 16th best pass rating. I also have Amari Cooper, Jarvis Landry, Fitzgerald, and Hopkins. Before excuses roll out or the have yous havent yous. Someone should first admit this game is broken and hardly resembles football.


Pass block isn't the only thing that attributes to a player being a good or bad pass blocker in game.

Heigh
Weight
Hands
Agility
Strenght
Position skil

All factor on the player side. You also have other players. Is the qb holding too long is he bad? Is the receiving players not getting open. Are your tackles poor and can't block.

Also there is the opposition attributes to consider and then the plays you are running versus the opposition.

To say attributes are not working because of one attribute which is not he only factor is like saying my my plane won't fly but its wings are amazing so it should fly. You need other components to make the thing work.

I would suggest digging a bit deeper as to why your pass blockers are struggling either in their other attributes or on your play calling or other on field personnel.

Is the game perfect? No but the developers are trying and are very active in helping people understand the game and fix items that do not work. It's rare to see that from a development team in any game.
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Re: Attributes are Irrelevant.

Postby TheRivals40 » Sun Dec 20, 2020 9:04 pm

If you want evidence attributes are not irrelevant, export the data and look at the correlation between ratings and performance. I have done that and it is there.
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Re: Attributes are Irrelevant.

Postby slaphappy » Sun Dec 20, 2020 9:42 pm

Seems to me that people want a realistically complex game that is easy to dominate.
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Re: Attributes are Irrelevant.

Postby Skycast » Sun Dec 20, 2020 11:20 pm

Haha, the original poster gave me a good laugh.

Why don’t you try telling the members of the WWPF that attributes don’t matter. We just had a sim where all the strengths in the league were accidentally set to 1...the offensives TOTALLY dominated. You know why? Our biggest assumption is because the offensive linemen still had the pass and run blocking scores intact and they simply manhandled the defenses.

Attributes don’t matter...that’s rich.

Oh, and we did do a re-sim.
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Re: Attributes are Irrelevant.

Postby st0nfacd » Mon Dec 21, 2020 5:50 am

In continuation to what others have said, its also important to consider the tendencies you set your team to and how they relate to the abilities of your players as well as the plays being called.

But, as was mentioned above, it just seems like what you are after is a game you can dominate for a decade, the restart and repeat and claim on Sunday's when watching the game how youd be amazing at being a GM or a Head Coach.

Also, assuming you do indeed have all the players you mentioned above as their real life counterparts, I think we would all love to know how you make the finances work? Those are some expensive receivers you have, and to have that oline as you claim to have as well, the defense must be paying you to play, otherwise the cap doesnt add up. Which could explain your issue...perhaps youre constantly in a losing position due to the lack of cap invested in your defense, so the fact that you are going to be passing a lot is extremely predictable, so the defense lines itself up accordingly.
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