The current scouting grades need a revamp, or a larger scale between them. During our time using the current grades for the multiplayer league called the CSFL we have experienced a problem with them that needs to be addressed for the game to get back a functioning draft scouting system.
Using a specific position and attribute in the game as an example, the Speed of a Wide Receiver can range in a balanced league from 65-66 through to 91-92.
Taking those as the upper and lower brackets and having a league average of 80, the current 13 grade system would have you assume that the grades could be split evenly above and below that.
For example of the lower bracket:
F <70
D- 70-72
D 72-74
D+ 74-76
C- 78-80
C 80-82
Obviously the above is with a 1 or 2 point buffer on either side, and then the upper bracket can be:
C+ 80-82
B-82-84
B 84-86
B+86-88
A- 88-90
A 90-92
A+ 92>
Again with the relevant discrepancies of 1-2 points.
However when Grades come back though in the scouting sim barely anyone is above a C+ and barely anyone is below a C-, it was found that C grades for speed could be between 67 and 82. This is simply to large a range to be within one grade category.
This same problem goes to every position, and every attribute. The range of C is far too great to be able to draft anyone with any ability short of it being a dice roll as to what you are getting.
Although not perfect, the 22 (23 if we include unscouted) grade system of '20 could at least allow you to have a better picture of the range of the player's attributes. Whilst we understand the decision to move away from worded text we want the ability to remain so that the draft grades for scouting give an indication of the players ability, not a wide ranging C grade which results in top 10 players not being distinguishable to round 6/7 players.
Currently the game scouting system is too simplistic for what scouting prospects comes down to, while at the same time, being so random youre just taking pot shots with any pick you make.
As a side not the notion the combine plays a role in scouting does not hold up as no data or numbers play any part in the player's abilities or ratings, as they seem little more than just RNG for some form of stats. For example faster players do not have high 40 yard times and strong players do not have higher deadlift amounts. This combined with the inability to see anything beyond a C grade means the draft has become a farce for multiplayer leagues.
I hope the detailed feedback above allows for scouting grades and their weightings to be fixed in a patch and not in DDSPF22 as we simply cannot wait another year for this kinfd of fix. I would also be grateful that when fixed there is an explanation of the fix in order for the CSFL to test thoroughly before the next offseason. For a multiplayer league we simply cannot have adequate scouting with the current grade system as everything is appearing as a C grade.