2022 Wishlist

Just wanted to write out a few items I'd love to see in the next version. This game is so close to being perfect but just needs some added features to get to that next level. Sorry in advance but I'm probably going to ramble on about a few things but this is something I'm passionate about. unfortunately have no experience in coding or anything so no idea how easily my ideas could be implemented but just wanted to throw out some ideas.
I know this game hasn't been out for super long but the season is almost over so no doubt the devs are working towards a new version. I feel like the game engine is great it's just some quality of life things throughout that perhaps hold this back from reaching great heights. I love the complexities of this game and similar games but sometimes it's nice to have things be simplified and streamlined. It brings a greater market into play and helps keep players engaged rather than getting burnt out by the demanding and sometimes arduous nature of this game.
Hoping the devs can have a read through some of these suggestions and look to implement some of them for future versions.
1. Editing. Text based sims need to be highly editable and while the game does indeed support mods and roster editing I feel that it just out of reach of the casual gamer. Being able to easily edit the rosters via an easy to read text document or spreadsheet would make things infinitely better. Converting files to different formats with a confusing layout does not make this task something that should be a reasonably simple process something most people are going to try. A separate file for historical stats (current players past seasons/career stats) that can also be edited would be a huge upgrade as well. Maybe an in game editor can be developed but I understand this is a hard task. I'd even pay extra for one if it was a well functioning tool. Even something as simple as being able to edit a players name in-game would make a huge difference.
2. Scouting. I think the whole scouting function needs a complete overhaul. I want to be in control of who I scout, how often and how detailed. If I am in no need of a CB why am I wasting resources on scouting them? There should be a scout/s to hire as staff. Why am I getting grades from my coaches? They aren't out there scouting these college players, I don't want 3 completely different grades from staff that have no business giving out said grades.
Similar to above the draft classes should be highly editable. If I want Trevor Lawrence in the 2021 draft I should be able to quickly edit him in.
Would love to see a teams needs or some positional grades in the scouting screen so i can quickly gauge what players to scout without having to fully analyze the whole roster.
3. Player profiles. Would be good for the skill ratings to be ordered depending on what position a player is would make a quick glance at their bio easier to read how good they are. Seeing Arm strength for an Offensive Tackle in the top half of the skills isn't really optimum.
There seems to also be some confusion as to a players true overall ability vs what is shown in their profile and also there overall ability for a certain position. This needs to be streamlined and made more accessible to the casual player. It's not really intuitive to have to always examine every players exact strengths and weaknesses. Perhaps an option to toggle an overall ability rating on or off for players who want a simplified version vs. those who want to take in every single stat and rating to make the perfect lineup. This leads me to my next point.
4. Player Ratings/ traits and personalities explained. Maybe this is all covered in a guide somewhere but not something I have easily come across. If we do need to analyze all ratings to decide who the better player is for certain circumstances then we need all these ratings easily explained. How is my RB with an intelligence of 81 better than another running back with lower intelligence but better physical skills? How does his disposition make him better or worse on the field. What about his Team player rating or competitiveness rating? And then there are traits too. What am i getting out of a proud baller compared to a careful jock? So many variables that should be easier to discern in game rather than searching the net for a guide.
There shouldn't be a shroud of secrecy to what traits affect with players.
There doesn't also seem to be any variation in terms of what type of player there is. For example I may want to sign a pass catching RB, it would be nice to see that kind of information easily visible. Player archetypes similar to Madden wouldn't be too difficult to implement using there major skillsets as a guide.
5. Almanac. This is one of my favorite parts of these simulation games. Going through seasons of stats and records, see standout performers. It's another reason why being able to edit in players past seasons stats is so important. There is no real fun in breaking a record that was only set in 2021 in the 2022 season. Breaking a 30 year old record that had forever seemed out of reach is the most satisfying part of these games for me. Knowing that I managed to put together a team/player capable of putting up those numbers is what brings the joy to the hours spent in game. Perhaps having the almanac as an editable file to add in whatever records you see fit would be an option.
I feel there should also be sections dedicated to the League Champions, MVP winners etc. I'd rather have a list of all these major accolades in one screen rather than going through year by year to see each individual winner.
A separate Hall of Fame area here would also bring a nice touch. Something neatly set out to easily see each member of the HOF would add a real touch of class and keep any players being forgotten about over the years of your simulation.
6. Transactions. A simple one here. Just add a drop down menu to filter out trades/free agent signings etc. I don't want to scroll through hundreds of signings to see if any trades have occurred.
7. Salary Cap. Maybe I haven't delved into this too much in game but would love to see some repercussions for going over the salary cap. It seems teams can just be over the cap and continue on happily without needing to make hard decisions in the offseason. Cutting players with large contracts should also eat up cap space if they still have multiple years left.
8. Standings/playoff seedings. Having 'x' 'y' 'z' in the standings for teams who have clinched playoff, divisions or conferences would be a nice visual addition. Another addition of seeing the teams playoff seed next to their name in the playoff bracket would be nice.
9. Training. Being able to place the whole squad or offense/defense or certain positions into certain training schedules would be a nice quality of life addition rather than having to place each individual onto those schedules. Perhaps even adding in a few more preset training schedules too such as pre-season, mid-season, injury recovery schedules in wouldn't hurt.
10. Game version. I haven't been around long enough to know how much changes from year to year but a yearly release cycle seems like a lot of development work plus a lot of money for gamers to put down to keep up with the latest version. Perhaps a lot of the time its just basic updates but I feel like Wolverine could be hurting their business by forcing everyone to buy a new game every year to keep it up to date. Having a cheaper seasonal pass that updates periodically would keep all players in the current version whilst not being charged for a full new version each year. I feel like this option will make players stick around longer as they are constantly on the current version. Perhaps this has been discussed and I'm by no means a business major but just seems like an idea to broaden the player base and keep everyone playing longer.
That's all I can think of for now, no doubt I will have some more ideas further down the line though. Everyone else is welcome to add items they'd like to see addressed for future versions of this game.
I know this game hasn't been out for super long but the season is almost over so no doubt the devs are working towards a new version. I feel like the game engine is great it's just some quality of life things throughout that perhaps hold this back from reaching great heights. I love the complexities of this game and similar games but sometimes it's nice to have things be simplified and streamlined. It brings a greater market into play and helps keep players engaged rather than getting burnt out by the demanding and sometimes arduous nature of this game.
Hoping the devs can have a read through some of these suggestions and look to implement some of them for future versions.
1. Editing. Text based sims need to be highly editable and while the game does indeed support mods and roster editing I feel that it just out of reach of the casual gamer. Being able to easily edit the rosters via an easy to read text document or spreadsheet would make things infinitely better. Converting files to different formats with a confusing layout does not make this task something that should be a reasonably simple process something most people are going to try. A separate file for historical stats (current players past seasons/career stats) that can also be edited would be a huge upgrade as well. Maybe an in game editor can be developed but I understand this is a hard task. I'd even pay extra for one if it was a well functioning tool. Even something as simple as being able to edit a players name in-game would make a huge difference.
2. Scouting. I think the whole scouting function needs a complete overhaul. I want to be in control of who I scout, how often and how detailed. If I am in no need of a CB why am I wasting resources on scouting them? There should be a scout/s to hire as staff. Why am I getting grades from my coaches? They aren't out there scouting these college players, I don't want 3 completely different grades from staff that have no business giving out said grades.
Similar to above the draft classes should be highly editable. If I want Trevor Lawrence in the 2021 draft I should be able to quickly edit him in.
Would love to see a teams needs or some positional grades in the scouting screen so i can quickly gauge what players to scout without having to fully analyze the whole roster.
3. Player profiles. Would be good for the skill ratings to be ordered depending on what position a player is would make a quick glance at their bio easier to read how good they are. Seeing Arm strength for an Offensive Tackle in the top half of the skills isn't really optimum.
There seems to also be some confusion as to a players true overall ability vs what is shown in their profile and also there overall ability for a certain position. This needs to be streamlined and made more accessible to the casual player. It's not really intuitive to have to always examine every players exact strengths and weaknesses. Perhaps an option to toggle an overall ability rating on or off for players who want a simplified version vs. those who want to take in every single stat and rating to make the perfect lineup. This leads me to my next point.
4. Player Ratings/ traits and personalities explained. Maybe this is all covered in a guide somewhere but not something I have easily come across. If we do need to analyze all ratings to decide who the better player is for certain circumstances then we need all these ratings easily explained. How is my RB with an intelligence of 81 better than another running back with lower intelligence but better physical skills? How does his disposition make him better or worse on the field. What about his Team player rating or competitiveness rating? And then there are traits too. What am i getting out of a proud baller compared to a careful jock? So many variables that should be easier to discern in game rather than searching the net for a guide.
There shouldn't be a shroud of secrecy to what traits affect with players.
There doesn't also seem to be any variation in terms of what type of player there is. For example I may want to sign a pass catching RB, it would be nice to see that kind of information easily visible. Player archetypes similar to Madden wouldn't be too difficult to implement using there major skillsets as a guide.
5. Almanac. This is one of my favorite parts of these simulation games. Going through seasons of stats and records, see standout performers. It's another reason why being able to edit in players past seasons stats is so important. There is no real fun in breaking a record that was only set in 2021 in the 2022 season. Breaking a 30 year old record that had forever seemed out of reach is the most satisfying part of these games for me. Knowing that I managed to put together a team/player capable of putting up those numbers is what brings the joy to the hours spent in game. Perhaps having the almanac as an editable file to add in whatever records you see fit would be an option.
I feel there should also be sections dedicated to the League Champions, MVP winners etc. I'd rather have a list of all these major accolades in one screen rather than going through year by year to see each individual winner.
A separate Hall of Fame area here would also bring a nice touch. Something neatly set out to easily see each member of the HOF would add a real touch of class and keep any players being forgotten about over the years of your simulation.
6. Transactions. A simple one here. Just add a drop down menu to filter out trades/free agent signings etc. I don't want to scroll through hundreds of signings to see if any trades have occurred.
7. Salary Cap. Maybe I haven't delved into this too much in game but would love to see some repercussions for going over the salary cap. It seems teams can just be over the cap and continue on happily without needing to make hard decisions in the offseason. Cutting players with large contracts should also eat up cap space if they still have multiple years left.
8. Standings/playoff seedings. Having 'x' 'y' 'z' in the standings for teams who have clinched playoff, divisions or conferences would be a nice visual addition. Another addition of seeing the teams playoff seed next to their name in the playoff bracket would be nice.
9. Training. Being able to place the whole squad or offense/defense or certain positions into certain training schedules would be a nice quality of life addition rather than having to place each individual onto those schedules. Perhaps even adding in a few more preset training schedules too such as pre-season, mid-season, injury recovery schedules in wouldn't hurt.
10. Game version. I haven't been around long enough to know how much changes from year to year but a yearly release cycle seems like a lot of development work plus a lot of money for gamers to put down to keep up with the latest version. Perhaps a lot of the time its just basic updates but I feel like Wolverine could be hurting their business by forcing everyone to buy a new game every year to keep it up to date. Having a cheaper seasonal pass that updates periodically would keep all players in the current version whilst not being charged for a full new version each year. I feel like this option will make players stick around longer as they are constantly on the current version. Perhaps this has been discussed and I'm by no means a business major but just seems like an idea to broaden the player base and keep everyone playing longer.
That's all I can think of for now, no doubt I will have some more ideas further down the line though. Everyone else is welcome to add items they'd like to see addressed for future versions of this game.