So we had another one to add to evidence that end of half logic needs a rework.
Here the Lions are up by a touchdown against the Packers. Packer end of game play by play looks like this:

Looks odd that the Packers wasted 54 seconds and ran only one play when down? Surely they would at least quickly run 2 plays to try and go for it?
Well turns out the game play goes like this.
1. 1st and 10 the packer run a pass play. Ignoring the fact their is a WR open in the backfield Rodgers (a 90+ IQ player) proceeds to scramble and stay in bounds wasting the rest of the gameclock.




Now I can understand that there might be a situation that the QB might not see a wide open reciever even if he is one of the league premier QB's with a top 3 IQ, he may be under pressure or be blind to that part of the field after a check down. But for the QB not to recognise the clock situation and either a. chuck the ball out of bounds, b. force the ball into the end zone, or c. try a short under pass to get a first down does not make much sense. Now even if we say it the unlikely even that the QB scrambles for some small yard gain as he did, maybe he just saw a gap, the Packers had two timeouts left, there is no way the full time to check a pass opening and scramble should take the full 54 plus seconds off the clock. The average length of a single play from snap is 4 seconds in american football, appreciate that scrambling in this situation is a bit more, but even if we are ultra conservative the play should be no longer than 30 seconds, allowing for plenty of time to call a timeout and get another 1/2 plays in.
We all really enjoy this game and spend far too much time gameplanning and playing against other human GM's. We are really encouraged by how much progress the game takes version to version and we are fully supportive of this and can see how much passion the dev team puts into each version. The gameplay will never be perfect, even football manager and all its funding and iteration still has gaps. But I really encourage the dev team to look at end of game situations in this current version as well as end of half decision making. It is clear that this needs to be reviewed and enhanced as it is begining to stand out against the rest of the gamplay.