End of half clock management

sorry but this is a catastrophe... it wasn't great in PF20 and I'm sure it was discussed last season, but I've never seen it this bad. These two screenshots are the two end of half drives in the same game.

somehow an incompletion, a complete pass followed by a timeout, and another incompletion ran 90 seconds off the clock? The clock should have stopped after all three of these plays, instead it looks like the clock is just running.

I don't even know what's going on here. The big pass followed by the spike took 1:11 off the clock? Again, looks like the trailing Panthers took the entire play clock to get downfield and spike the ball, and then the clock ran again after it was spiked?
This is all happening while the Panthers are trailing (17-3 at halftime, 27-10 end of game) and playing "Aggressive" and at "Very Fast" Tempo. It's just inexplicable that only a couple plays can be run in 90 seconds.

somehow an incompletion, a complete pass followed by a timeout, and another incompletion ran 90 seconds off the clock? The clock should have stopped after all three of these plays, instead it looks like the clock is just running.

I don't even know what's going on here. The big pass followed by the spike took 1:11 off the clock? Again, looks like the trailing Panthers took the entire play clock to get downfield and spike the ball, and then the clock ran again after it was spiked?
This is all happening while the Panthers are trailing (17-3 at halftime, 27-10 end of game) and playing "Aggressive" and at "Very Fast" Tempo. It's just inexplicable that only a couple plays can be run in 90 seconds.