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1st down stops

PostPosted: Thu Jan 21, 2021 2:49 pm
by Cleasby
In the CSFL we are seeing a lot of first down stops (where the player blows a coverage or make a long run and is chased down and stopped automatically at the 1 yard line).

Would it be possible to check if we have messed up something on the setting side or if it is coded into the game?

Here are out gameplay settings for the league

Image

Re: 1st down stops

PostPosted: Fri Feb 05, 2021 7:14 pm
by brooks_piggott
I haven't been able to duplicate this issue. Players do slow down on long runs, especially if they have lower endurance, but there isn't anything in the code that auto-stops them at the 1.

Re: 1st down stops

PostPosted: Fri Feb 05, 2021 7:20 pm
by Cleasby
Brooks_Piggott wrote:I haven't been able to duplicate this issue. Players do slow down on long runs, especially if they have lower endurance, but there isn't anything in the code that auto-stops them at the 1.


No worries I wil take a look tomorrow and post some screenshots in here we have hundreds of examples I can share.

Re: 1st down stops

PostPosted: Fri Feb 05, 2021 7:26 pm
by Cleasby
To add this is also linked to the same issue too

viewtopic.php?f=325&t=33174&p=225998&hilit=1+yard#p225998

Re: 1st down stops

PostPosted: Fri Feb 05, 2021 7:31 pm
by Cleasby
Examples we have seen (there are plenty more this is just one team)

30 yd pass by JAX to the 1 https://championsimleague.com/football/ ... ml?id=1567 2:08 3Q
66 yd rush by CAR to the 1 https://championsimleague.com/football/ ... ml?id=1309 10:03 3Q (this play also took 90 seconds off the clock somehow)
72 yd pick return by NO to the 1 https://championsimleague.com/football/ ... ml?id=1306 1:46 2Q

that's just from 8 games of one team (preseason/reg season) this year

Re: 1st down stops

PostPosted: Fri Feb 05, 2021 7:35 pm
by brooks_piggott
I found the issue with returns... normal plays are a completely different spot of the code. I ran through a season, checking gains of 30 yards or more, and I'm only getting around 20 stops at the 1-2 yard line for the entire season (16 games + preseason).

Re: 1st down stops

PostPosted: Sat Feb 06, 2021 12:03 pm
by Cleasby
So a few for another team we have seen I think looking at plus 30 yard plays is not the right move either as we see it in all yardage situations on a broken route

https://championsimleague.com/football/ ... ml?id=1291 - multiple 14 yard plays stopped at the 1

https://championsimleague.com/football/ ... ml?id=1453 - 6 yard pass stopped at the 1

https://championsimleague.com/football/ ... ml?id=1529 - 6 yard and 32 yard passes stopped at the 1

I will have a further look over the coming few days but I think we are still seeing a lot of plays auto stopped at the 1 yard line on average.

Re: 1st down stops

PostPosted: Sun Feb 07, 2021 8:20 am
by Cleasby
https://championsimleague.com/football/ ... ml?id=1390

3 examples in this game with passes under the 30 yard which resulted in stops at the 1 yard line despite nobody being near the player for most of the play.

Re: 1st down stops

PostPosted: Sun Feb 07, 2021 9:38 am
by Cleasby
https://championsimleague.com/football/ ... ml?id=1417

2 instances here of plays auto stopped at the 1 yard line under 39 gains.

Re: 1st down stops

PostPosted: Sun Feb 07, 2021 10:47 am
by brooks_piggott
I'm not sure what else I can do on this. I've simmed and watched several games and plays just don't auto-stop on the 1. Every time I've seen it a guy was tackled on the 1 by a defender. If you find a game where players are running down the field and then just stop at the 1 and the play ends let me know, but I haven't been able to capture that once, much less find it happening hundreds of times.