Injuries at 0% not working

Injuries at 0% not working

Postby Double Dribble » Thu Nov 05, 2020 1:26 pm

I turned off injuries as part of my league settings and before the first game of the season almost every player in the league is injured :D

Please take a look at this.
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Re: Injuries at 0% not working

Postby Double Dribble » Thu Nov 05, 2020 1:27 pm

In fact, it looks like the game can't even advance because everyone (even the CPU teams) is literally listed as OUT.
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Re: Injuries at 0% not working

Postby Gary Gorski » Thu Nov 05, 2020 9:27 pm

will investigate - maybe its backwards and is putting everyone to 0% health :)
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Re: Injuries at 0% not working

Postby Rizzo » Fri Nov 06, 2020 7:20 am

Would be interested to see how this works out. I thought there were too many injuries at 100% so I dropped mine down to 70% but I’m not quite seeing any less injuries.
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Re: Injuries at 0% not working

Postby Chris » Fri Nov 06, 2020 8:59 am

I want to chime in here with Rizzo and state it does feel like injuries are high, maybe its real as a metric but maybe it's also a bit on the inconvenient side.. Perhaps a good suggested balance to feel like cb20 or a depth chart that carries on like cb 20? Thanks!
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Re: Injuries at 0% not working

Postby Gary Gorski » Fri Nov 06, 2020 11:07 am

The injury factor seems to have been backwards so lowering it was causing more short term injuries - this will be corrected in B10.0.5

I also want to note that I have turned up these short term injuries in this year's version. In my testing there were too many players playing 75+ games - wasn't a large margin but enough to where I felt better accuracy could be achieved . Again once this fix is in if you don't like the amount of injuries then lowering it will be an option to you.
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