Hi!
I'm currently playing a Fictional game. Before I got on a team and started to actually "play" the game, I wanted to create a fictional league history, so I started in 1984 and have been simulating seasons to get me to present day.
To more accurately depict the fictional league history, I would update the salary and luxury cap every year (on June 18th to be exact). So in 1984, my game's starting salary cap was at $3,600,000 and starting luxury cap was at $4,727,000. One of the things I noticed while simulating the various seasons is that yearly player salaries rarely exceed $1,400,000 a year. So in 2009, for example, the salary cap is at $57,700,000 and the luxury cap is at $69,920,000, but the no player has a yearly contract over $1,500,000. Even the superstars. The Free Agency salary demands are also less than $1,500,000 a year. This has caused all the teams to be 30 - 40 million under the cap.
Am I doing something wrong? Whenever I update the salary and luxury caps in the Commissioner screen, I always make sure to press "Update Options", so I'm not sure what exactly is happening.