linking some 2 older guides that I think for most part are relevant (devs can correct me if wrong):
viewtopic.php?f=314&t=31065viewtopic.php?f=314&t=255161) Not sure if changed due to now being able to go to 20 points, but I think other schools will always max their points for guys they're after...so if you know he's targeted by someone else know that if you put 5, the other school is putting max (either 10 or 20 idk this version). I usually do 10 points to start and then see if anyone's targeting my guys, if not then I leave it or slowly knock points off. If competition I re-asses and either boost or use the contact boosts or just drop him all together to focus elsewhere.
2) I offer top guys pre-seasion / before week 1. In past versions I think it gave you slight leg up, but can't remember. Either way I usually know who i want (or at least 80% of my board pre-season). Instant commits are rare, I don't expect recruits to come in until week 7 or so.
3) Interest will come once you've added to board, but not before then. Have to add first to know. Proximity, prestige etc will give u idea tho ahead of time and how well you know ur program and others.
4) See 1) and/or just run multiple seasons with auto recruiting to get feel for it. I'll sometimes do mix where I'll "scout" guys myself aka add guys to board pre-season and then let cpu handle rest. This way I can "guide" the cpu towards some hidden gems.
5) Not entirely sure, but I think it was said somewhere that recruits do take slight notice in your school's performance and momentum. Would love to hear from devs on that.
I think I've seen 2 guys do youtube vids, but they're from older versions when it comes to recruiting ('19 and before). One guy did a 2020 version, but he simmed seasons and I don't think walked thru his recruit process.
My workflow is pre-season after redshirts and training (but before week 1) I"ll go thru every senior graduating, figure out who needs replacing and then target 2 guys for every guy leaving. Tier 1 guy is my #1 want at each position and the tier 2 guy is my backup (often 1 or 2 stars since those are usually gimmies). I offer tier 1's pre-season and give say 10 points per tier 1 guy (math is uually you get between 12-18 points / scholarship (idk for diff schools and prestige, but this was for a low prestige and high prestige saves I've run)) and I'll also offer scholly right away. For my tier 2's I'll give all 1 point so I start building some goodwill.
During season If tier 1 guy goes to bad guy or bunch of higher ranked teams chase him, I'll drop him completely and either 1) look at uncommitted dudes with no offers and chase them, or 2) just put full points (10 in my case usually) into my tier 2 guys that I know I can 90-95% get at anytime. Guys who are under 1) who usually don't have offers often come from places w/o big schools (Hawai'i, Alaska, Puerto Rico, etc).
Scouting: still figuring out since changed between alpha and final release so don't have updated workflow for that besides excel exports and spreadsheets I run.