Playbooks
- For playbooks, and specifically plays, make it so they can be flipped at playcall time. This should allow for not needing to duplicate plays (custom or standard) where i have to make a run to right and left. Also this should allow for smaller playbooks which will result in less scrolling, clutter, and storage space taken (minor probably).
- As someone mentioned, seconded more variety in styles of coaches playcall/playbook wise. More styles would be nice if added, but at least should take advantage of the ones already available more. Think there are some deviations, but think a Spread coach should probably not have wishbone or i-formations at all in his playbook nor a 3-4 coach have many if any 4-3. Those who know FB playbook designs better may chime in with better thoughts.
- Add a logical option to designate play as option play (and maybe second for RPO since is technically diff concept). Creating custom plays still not clear on how to replicate option runs (think sweep toss options), option run reads (more prominent nowadays), or RPO's (this one don't think can do at all currently).
QoL
- For sorting on rosters screen, make it so sort stays the same after exiting player card. Ex: during redshirt time would sort by ovr, click on player to redshirt, then when click out the sort would be reset to something else, thusly having to resort again. Sort does work if you stay inside player card, but also sometimes messes up too.
Moar Stats
- Re-add under team info table what the recruiting rankings and prestige rankings were for each year. Used to have it either in the '21 Beta or '19/'20 can't remember, but was nice seeing how a team (yours or another) has progressed recruiting and prestige wise in a tabular format.
Recruiting
- The concept of trying to replicate the resource difference between big schools and smaller schools when it come to recruiting, and specifically information on recruits (ratings). Think the CBB has cool approach with paying for "research service" subscription that costs different tiers. Small schools can get basic rating info on lower ranked (or regional since they can't afford to recruit as far) while larger ones obv know more is one idea. Everyone has basic info for free/cheap (think 247), but higher quality services or internal programs should differ based on university resource size (correlated to what not sure. could be prestige, location, not sure yet). Quickly jotting notes down so this isn't fledged out on my end yet, but maybe others can jump off this.
- Think OL are coming in way too large (barely see any under 6-6 it seems including centers). Same with WRs, don't think many are under 6'. Other positions can't remember, but may be similar.
Depth Chart
- Depth Chart (especially on Def) only fits structurally under one formation which can make harder to plan for secondary formations. I know there's a picture that shows who would line up where in other formations, but I'm talking about more easily changing for specific packages. Ex: teams running 3-4, but sometimes will have either 1 NT, 2 DEs, and 4 LBs on field in their "3-4" or they'll have 1 NT, 2 DTs, 2 DE, and 2 LBs, or finally 1 NT, 2 DTs, and 4 LBS...all in a 3-4 type formation. I can create a faux version of the "1 NT, 2 DTs, and 2 DE, and 2 LBs" version by running 5-2 play, but it's not ideal nor allows the other combos to work efficiently. Also can't run jumbo/lighter variants where a DE is switched for a quicker LB or other way around on the depth chart screen w/o changing player position. Same goes for hard to replicate schemes that have some teams switching a LB for a SS/hybrid player (star, viper, moneyback, etc many teams have diff names for this LB/S hybrid). One simpler / bandaid solution is since you can have 5 "packages", allow more freedom of position selection in them since as mentioned, don't think Safeties can switch with LB, LB for a DL and etc. Other is have diff depth charts depending on formation, but can see that using up resources (cpu/storage) more quickly since there are more formations than "packages".
- Allow Safties to switch position to CB and vice versa (can do in depth chart, but when on playercard switching position it's limited to only FS/SS switches i think). NOTE: Forgot there is a setting that allows more freedom for player position switching
Stat Tweaks
- Fumbles still seem too high
- Sacks (leaders) seem bit low
- Passing Completion % for worst starters seem too low (maybe tweaking Avg Y/A lower along with slight bump on low end of compl % may help...don't have real world comparison atm to remember what spread was)
- Top QBs seem to rush for too many yards compared to historical (too many say 1k rushers compared to norm)
Other Agreements with Posted
- Scheduling H/A being more realistic
- Spreads (betting) seem v tight compared to irl despite huge talent differences
- Independents being fixed for conference changing
- Love the auto redshirt rule if play <=4 games. Would also like med redshirts too (like auto if player gets injured and only plays 1 or 2 games idk).
- Prestige changes can be customized so can't comment much on that since haven't played much outside of default settings
- For immersion sense like the CBB version, if players aren't contacted during bowl szn, add note saying quite period or whatever.
Had much fun so far with '21 and hope for continued success. Looks like the Pro one took some great steps forward too. Cheers.