NCAAhoops wrote:This conversation is something I have spent some time considering myself. I have thought I don't see the next Coach K, Roy Williams, Bill Self, John Calipari's in the coaches pool. I guess the thing that needs sorted out is are we all looking at the same things. Game generated coaches or the College Mod with real coaches. If we can draw some solid conclusions I'll update the coaches in the mod accordingly now and future releases.
A couple of things to throw out there:
1. The same head coaches are hired/fired in the game and I do think that follows real life college fairly. Even at the end of this year only a few have never been a head coach are getting the head coach jobs, most are recycled from another team. The top 2/3 of existing coaches stay head coaches until they retire, even if its with a bunch of different teams. This seams true in the NBA as well.
2. The new head coaches without previous experience come from the unemployed pool or top 2nd assistants which seems realistic in the game if you follow real coaching changes.
3. What I don't see is the next Hall of Fame coaches rising from the available pool . It should not be many but 3 to 5 coaches should have possible hall of fame future ability in their potential.
4. Does this mean assistants need to be tweaked as well to keep things balanced?
I do sim my mods 4 to 5 years with several different starts to look at things but unlike some of the users out there that sim 10-20 season probably see things I don't. I am lucky to go 5 years before something causes me to restart an association because I play out all my games 2D it takes me much longer to get thru seasons.
Hopefully we can have a casual conversation on this here in this thread and apply it to improvements in the Mod coaches.
Only speaking for myself, although I'd imagine it's the same for most of the player base, I use your real world mod. As one of the players who likes doing long runs (although playing out every game is intriguing, that's where I found the most enjoyment with FOF) I'd say #3/#4 are the areas of focus as I generally agree with you on the prior points.
The 3-5 coaches with HOF potential sounds about right but am curious how this would play out. How many seasons would one have to play with your mod to have all the real coaches retire and be replaced by CPU generated coaches? I'd imagine its several decades and a moot point for the vast majority of the player base. I'm curious because ideally a new HOF coach would emerge every X number of years in real life.
It would be nice if an assistant or two was destined for greatness, although once you know who you'd know it for every run you start. Fundamentally I think your mod being tweaked would be great but this probably needs to be reworked from the developer side, particularly for long multi-decade runs. Maybe 1% (arbitrary number) of new coaches added to the pool have HOF potential but the rest fall somewhere closer to the mean and will stay near it for their entire career? Maybe a global setting that allows the user to adjust coach progression/potential?
As for the idea of bumping potential on Final Four coaches, I like that idea and will implement it in my current run. Tough to say how much of a bump is ideal but my gut is leaning towards around 20%. Hypothetically you have 60 rated coach reach the Final Four, a boost of 6 to potential is pretty negligible and more than 12 starts to feel excessive.
Just a quick aside for NCAAhoops and your mod, if I were to cap my coaches potential where should I cap it to stay just under the top coaches?