Question for testing - gameplay

Question for testing - gameplay

Postby Cleasby » Mon Sep 13, 2021 11:34 am

Hi Brooks and the team

Can you please let us know what gameplay tweaks have been made so we can test and check? We can see on the strategy side some changes but would like to complete so in depth gameplay analysis to validate changes that have occurred.

Thanks
Cleasby
Senior Member
 
Posts: 872
Joined: Sun Feb 15, 2009 8:28 am
Location: U.K

Re: Question for testing - gameplay

Postby brooks_piggott » Mon Sep 13, 2021 5:01 pm

Not easily... there have been hundreds of code changes too numerous to go through them all. (yes engine changes alone... not just ui theme changes or play as a player mode changes...) But I did try and focus on some of the major items listed over the past year... end of game logic, flat/deep zone assignments, deep throws, sideline throws, clock management, FG logic, etc.
User avatar
brooks_piggott
Moderator
 
Posts: 3680
Joined: Sat Sep 29, 2007 2:23 pm
Location: Austin, TX

Re: Question for testing - gameplay

Postby Cleasby » Mon Sep 13, 2021 5:20 pm

Brooks_Piggott wrote:Not easily... there have been hundreds of code changes too numerous to go through them all. (yes engine changes alone... not just ui theme changes or play as a player mode changes...) But I did try and focus on some of the major items listed over the past year... end of game logic, flat/deep zone assignments, deep throws, sideline throws, clock management, FG logic, etc.


Ok thanks. We will focus on the ones you have listed.
Cleasby
Senior Member
 
Posts: 872
Joined: Sun Feb 15, 2009 8:28 am
Location: U.K


Return to DDS: Pro Football 2022 FirstAccess

Who is online

Users browsing this forum: No registered users and 9 guests