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Question for testing - gameplay

PostPosted: Mon Sep 13, 2021 11:34 am
by Cleasby
Hi Brooks and the team

Can you please let us know what gameplay tweaks have been made so we can test and check? We can see on the strategy side some changes but would like to complete so in depth gameplay analysis to validate changes that have occurred.

Thanks

Re: Question for testing - gameplay

PostPosted: Mon Sep 13, 2021 5:01 pm
by brooks_piggott
Not easily... there have been hundreds of code changes too numerous to go through them all. (yes engine changes alone... not just ui theme changes or play as a player mode changes...) But I did try and focus on some of the major items listed over the past year... end of game logic, flat/deep zone assignments, deep throws, sideline throws, clock management, FG logic, etc.

Re: Question for testing - gameplay

PostPosted: Mon Sep 13, 2021 5:20 pm
by Cleasby
Brooks_Piggott wrote:Not easily... there have been hundreds of code changes too numerous to go through them all. (yes engine changes alone... not just ui theme changes or play as a player mode changes...) But I did try and focus on some of the major items listed over the past year... end of game logic, flat/deep zone assignments, deep throws, sideline throws, clock management, FG logic, etc.


Ok thanks. We will focus on the ones you have listed.