jedyeti wrote:I do agree I think the finances in 22 are way better than 21... You really can't mold a whole model to one specific leagues needs. In my solo leagues it works a ton better, I've run a bunch of tests and found that really all that needed to change was adjusting salary cap.
I also do not want the developers to mold a whole model to one specific league. Actually, the request is quite the opposite. I want a model that can handle different distributions of rating talent so that if a league has a higher base average ratings, the financial model still works as well as in a league with lower base average ratings. One way to do this is settings which I think we are likely getting at some point added to this game which I'm thankful for the developers doing. Another way to do this though is have the game more based on how good a player is in relation to league talent (rank) instead of ratings.
jedyeti wrote:In my solo leagues it works a ton better, I've run a bunch of tests and found that really all that needed to change was adjusting salary cap.
This is a perfect example of the problem I see how different users experience this finance model way differently depending on their leagues average ratings. I also just did a sandbox CPU Generated Roster test league and contract demands in this sandbox league are WAY better. And I think I know why because players' ratings are lower than our league. I perfectly understand why YOU are happy with the financial model because you are basing your experience in a different league. And the financial model is built well for newly created leagues using their specific distribution of rating talent. It does not though transfer well to different existing leagues which is where our league is at and why so many different users are having such a wide variety of experiences.
So this WR below in a sandbox league is asking for a contract extension of $8.5 million. So how many WRs are better than him (for simplicity using OVR) in this sandbox league? There are 9 WRs better than him. So a top ten WR asking for $8.5 million makes perfect sense. If this sandbox league was my only experience with the game, I'd say the financial model is fine. Now let's go back to this older league that has rosters carried over from like DDSPF 18 or 19 and has higher ratings on average. A similar 85 OVR WR in our league is the 36th best WR. He also is asking over $9 million for an extension in our league. So we have two leagues, both with 85 OVR WR. Both asking similar demands. But one is a top ten WR asking for top ten money and the other is the 36th best WR asking for top ten WR money. The model itself should mold itself to different league distribution of talent. Or at the very least we should be able to do this ourselves with settings. But I wanted to post this example because I think it paints a good picture why two users in different leagues can have such different experiences. One has a model that works with their ratings and another has a model that doesn't work with their rating distribution of talent.

