Position Development Setting

Our league has for a while now thought that ‘Normal’ setting on position development skill is too slow. While players under 35 rating in position skill develop well, once they reach about 35+ position skill (or players drafted with position skill already over 35) hardly increase at all with a few minor exceptions. It seems way too many players don’t increase at all but it’s our wish that more players increased 3-5 points a season with a select few having the chance to increase even more even if already 35+ on the normal setting.
When the ability to have other settings for positional development (low, normal, high, very high), The hope was that we could switch the position development setting to ‘High’ and this would get the desired results. The problem is that the difference between the high setting and normal setting is drastic. Players on the high setting that are already 35+ in position skill go from gaining 0.5 points per season on the 'normal' setting to 9.5 points per season on high setting (with many gaining even 15+). After 5+ seasons, using high setting, basically every player is at or very close to 100 in position skill. After more testing, it seems that the position development setting is essentially two settings disguised as four settings. Below are my testing results for each setting broken into players that started at 0-35 position skill, 36-70 position skill, and 71+ position skill.
Low Setting
0-35 pos skill: gained 9.6 pos skill / year
36-70 pos skill: gained 0.4 pos skill / year
71-100 pos skill: gained 0.3 pos skill / year
Normal Setting
0-35 pos skill: gained 10.4 pos skill / year
36-70 pos skill: gained 0.6 pos skill / year
71-100 pos skill: gained 0.4 pos skill / year
High Setting
0-35 pos skill: gained 19.0 pos skill / year
36-70 pos skill: gained 9.4 pos skill / year
71-100 pos skill: gained 4.2 pos skill / year
Very High Setting
0-35 pos skill: gained 18.3 pos skill / year
36-70 pos skill: gained 9.7 pos skill / year
71-100 pos skill: gained 4.4 pos skill / year
As far as I can tell, low and normal settings are basically identical with minor differences. Also the same for high and very high as those settings are nearly identical to each other as well. This gives users that want to adjust position development basically just two options (Normal or High) which are drastically different with our viewpoint that normal is a bit to slow and high is way to fast in development. To me the user would be much better served to get the results they wish if the current ‘normal’ setting was increased just slightly to differ from low setting. And/or would help significantly if the current high settings pos skill increases were cut in half to differ more from Very high. If devs don't want to touch the normal setting, by at least creating a new “high” setting that splits the difference between the current normal and current high settings, we’d likely achieve the results we desire. And leagues that like the current high setting can just use the very high setting as the results they give are very so similar.
When the ability to have other settings for positional development (low, normal, high, very high), The hope was that we could switch the position development setting to ‘High’ and this would get the desired results. The problem is that the difference between the high setting and normal setting is drastic. Players on the high setting that are already 35+ in position skill go from gaining 0.5 points per season on the 'normal' setting to 9.5 points per season on high setting (with many gaining even 15+). After 5+ seasons, using high setting, basically every player is at or very close to 100 in position skill. After more testing, it seems that the position development setting is essentially two settings disguised as four settings. Below are my testing results for each setting broken into players that started at 0-35 position skill, 36-70 position skill, and 71+ position skill.
Low Setting
0-35 pos skill: gained 9.6 pos skill / year
36-70 pos skill: gained 0.4 pos skill / year
71-100 pos skill: gained 0.3 pos skill / year
Normal Setting
0-35 pos skill: gained 10.4 pos skill / year
36-70 pos skill: gained 0.6 pos skill / year
71-100 pos skill: gained 0.4 pos skill / year
High Setting
0-35 pos skill: gained 19.0 pos skill / year
36-70 pos skill: gained 9.4 pos skill / year
71-100 pos skill: gained 4.2 pos skill / year
Very High Setting
0-35 pos skill: gained 18.3 pos skill / year
36-70 pos skill: gained 9.7 pos skill / year
71-100 pos skill: gained 4.4 pos skill / year
As far as I can tell, low and normal settings are basically identical with minor differences. Also the same for high and very high as those settings are nearly identical to each other as well. This gives users that want to adjust position development basically just two options (Normal or High) which are drastically different with our viewpoint that normal is a bit to slow and high is way to fast in development. To me the user would be much better served to get the results they wish if the current ‘normal’ setting was increased just slightly to differ from low setting. And/or would help significantly if the current high settings pos skill increases were cut in half to differ more from Very high. If devs don't want to touch the normal setting, by at least creating a new “high” setting that splits the difference between the current normal and current high settings, we’d likely achieve the results we desire. And leagues that like the current high setting can just use the very high setting as the results they give are very so similar.