Appreciate you coming over sflcat. I reached out to a few who were online from our league to come check out this forum and the Slack, but figured I'd also keep a running log here in case anybody else wants to add to it.
The problems we were running into had a lot to do with End of Half and End of Game playcalling logic. Here are the screens and recaps I shared on the Slack as well, in case anybody else wanted to look into it. These are all from the first five weeks in a 30 team league that I started--and all from games that were decided by a TD or less. I'll preface by saying thank you already for making some changes to the FG/hurry-up logic. Happy to test some more later tonight and compare when a new update comes out as well.
End of Half
3rd and inches and the sim elects to go with a low-odds FG with 0:26 left and give the ball back to the other team with three timeouts left.

Similar situation. Elects to kick a FG with 0:19 to play, on third down and only 11 yards from the end zone. No coach would do this.

Same thing. Only need two yards to get the first down, over 20 seconds left, and inside the 10. Kicks a FG instead.

Probably even more dumb here. Kicks a LONG FG on first down with time left on the clock. Misses the low-odds FG, and a PI immediately puts the other team in field goal range. (Note: they didn't convert).

2nd and Goal FROM THE ONE and they kick a FG with 26 seconds left. This one is nothing short of hilarious. What could the logic possibly be, where it would
EVER decide to do this?

0:26 to play, from the 11-yard-line, still only 2nd and 3 and they kick the FG again.
End of Game
Couple interesting things here:
1. Somehow it takes 20 seconds between third down and fourth down to spike the ball? (This is a case of what sflcat mentioned above)
2. He spikes the ball on the last play of the game?

Not as big of an issue because they're playing with the lead, but why would they kneel on first down then run plays on 2nd and 3rd?

Same as above. What's the logic here?

Spiking the ball on the last play of the game again...

Spiking the ball on 3rd and 10+ with over a minute to play still. Even with no timeouts left, this should/would
NEVER happen to bring up 4th and 14.

Field goal attempt on 1st down with 28 seconds left. It wasn't even that short of a field goal either. Other team gets the ball back plenty of time still on the clock, gets it down into FG range, kicks the tying FG. (Sidenote: the team that made the stupid playcall later went on to lose in OT). This is the worst one.