Re: Quarterbacks with magic motors.
Posted: Fri Nov 26, 2021 11:04 am
zac wrote:I think what feels off to me about QB running (mind you I haven't tested a ton in 22 in some of the latest patches) but it often feels like in DDSPF 21 game and the little I've played DDSPF 22 that in order to get QB rushing yards even for fast QBs you have to call a good amount of QB run plays. To me what makes a dual threat QB dangerous isn't their ability to run QB desined runs but to scramble and make a 9 yard gain on a broken pass play. To me a much higher percentage of QB run success should be on scrambles. Maybe that was what it was like in 20 version but I didn't have a fast QB on my team so not 100% what 20 was like.
On flip side, more tools could be needed to give defense options to try to contain the scramble of the QB (at risk of opening up more passing lanes). Really making a dual threat QB feel like a real threat. Do you gameplan to stop their scramble and risk they pick you apart in the air more?
If I want to run a designed run play, I usually prefer to just give it to the RB.
This