by NBryant » Sun May 15, 2022 10:22 am
A few points as I learn more.
First. Would appreciate seeing an automated CAP increase from season to season. i.e. upon league creation allow the player to input a starting CAP point like you have now as well as the associated salaries. From that point on though have an automated increase that is randomly determined but may range from 3-8%. Again this would include both overall CAP and the position minimums. This would aid in streamlining this part of the financials and from an immersion point would represent the "League" front office making the decision. This would prove to be beneficial to both multiplayer leagues in reducing commish workload as well as the solitaire player. I'm not a coder but in my simple brain this doesn't seem to be something that would be difficult to do.
Second. Something that I know would be harder to incorporate would be a system that uses the teams reputation, facility and staff in addition to a contract offer for a free agent to choose their destination. Reputation and staff, easy enough to understand. A winning history/legacy. Maybe a new coaching staff that has a legacy of winning to include coordinators that were supporting a winning HC and carried that legacy to another franchise if they become and HC themselves. Facility would represent the team location, the stadium condition. Stadium condition would have to be tied to some form of team income both from the league for TV rights or away game compensation. For home games concessions, team memorabilia. etc. These monies would then be spent on stadium upkeep, i.e. field, open air to dome conversion, capacity, etc., which in turn could increase their annual revenue as well as attract better FA's.
Third. Compensatory picks for poached staff. If a coordinator is offered and accepts a head coach position for another team the orifinating team is given an additional third round pick (3rd round pick was just a rondom thought).