Gary Gorski wrote:Well if I may ask what are other things you had questions about? I would like to do some tutorial videos for the game so knowing things that are areas where people need explanations of things would be helpful.
As for this I expect there to be discovery and conversations about items in the forums and that people will take it on as a challenge. There's really not a "description" of the personality types - you will see that the desires for things like playing time, work ethic etc will all fall in a certain range based on the player type so that will give you a very visual description of the aspects of the personality type. What is hidden is which personality types interact positively and negatively (or not at all). There's really no way I can hint at this anymore than I already do in the game (like on the player card and in free agency meetings when it tells you who the player is friendly with on the team). That alone should let you start figuring out which personality types mesh well and then the arguments and issues in your email box will help you to learn which are not interacting well.
That sounds like a lot of extra unnecessary mental juggling. Just my input as a player, not my game so do what you will with my input. If you guys think making us have to figure stuff like that out and keeping track of it mentally will be fun for us then sure. I like having extra mechanics added and to play with, but they're not so great to me if they're more ambiguous than intuitive. Ive put a lot of hours into the game by now and I still don't exactly get what all the personality types do. Sure I can sorta guess a general idea, but it's not enough to be meaningful or helpful. I see what you're saying when you say "discovery and conversations about items in the forums", and in concept that would be great, I would be all for that, but reality is this game is not popular enough for it to happen easily. I'm not saying it won't happen, but I highly doubt we will have things figured out and documented anywhere any time soon or at all. There were already so many times in both this year's version and last year's where I had no clue what something did, tried to google for it, and found nothing helpful. So I just end up giving up, and trying to play while ignoring what I dont know or understand, which feels like it's at least half of the game. That's half the game untapped for me. Maybe I'm just too smooth brained for this game, but I did put in the hours to try and understand how things work, but it's like trying to learn how to use a new framework or language, except nobody else uses it, and there's little to no documentation, which really takes away from my experience. Hard for me to come up with specific questions right now while I'm not even playing the game, but off the top of my head it was stuff like, why can't I sign anyone for longer than a one year minimum contract during the season, or extend them after I sign them? I'm not asking for the game to be dumbed down or made simpler, just asking for things to be better explained. And no I don't think as a player I should have to scavenge through the forums for small tidbits of information or watch through entire devlogs to get an inkling of how some mechanics work. I would not be surprised, if as the developers, you guys are a little nose blind to some of this because as the designers of this game you guys probably already have a rough idea of how things work, so what will be obvious to you guys wont be for everyone else. I think a little documentation or more tooltips would go a lonnggg way, but that's just me.