Some new ideas

Hi,
i restarted playing this game with the 2022 version (last one before that was the 2018 version) and im happily suprissed how good the game is nowadays. It is a lot of fun to play even for someone like me, who never really played the game (i like sports in generall but when it comes to basketball i know the fundamentals but not more). Nevertheless i came across a couple of things i believe would increase the playing experience even more. This a only my thoughts of who the game can improve, so you are free to do with them what you want :-). Since im not a basketball guy i cant say a lot about the match engine, accurate ratings and so on., so my ideas mostly are about gameplay..
1. For me personally the buggest nuisance i have within this game is the difficulty to compare players. Its a lot of remembering stats, ratings or tendencies of one player, then locking at another player and try to remember them. I would suggest a real tab where you can compare players (could be in the players card or a shortcut where you find the players search, trade, etc...). It should open a screen, where on each side is one player (in total). You should have a drop down option to choose each player (maybe the first option is the club and the secont optiion is the players of the choosen club, like in the trade section. And then you should habe the possibility to compare different aspects by another option to choose (ratings, stats, players bio, players tenedencies like floor range, players personality....). I think that would be a great addition, since you compare the players all the time (how is my team contructed, which player do i put in the depth chart and where, who do i want to trade, which player i want to trade for....)
2. I think i read somewhere it isnt possible, but to get from the trade screen to the players card would be nice.
3. I struggle with the depth chart or more precise with which lineup is the right one. Since im not a basketball guy i dont know every player and what is the even bigger problem even if i know the player by name i dont necessarily know his strength and weaknesses (more a passer or a shooter, good or bad rebounder and so on). So what would help me imensly would be if there would some key stats when creating the depth chart. Honestly im not sure how this should look like myself (with not overloading the screen), but it would be great if i could see certain ratings while creating my depth charts. Maybe a solution would be another screen, where you have something like a columm. Left side and down is the minutes of the lineups and on top to the right you see the ratings like Inside shooting, outside shoooting, defense etc... And in the columm itself is the average rating of your lineup you have put in the depth chart. So you could see where your lineup is maybe missing sone defense or some scoring and so on...
4. I think the personality system is a good edition, but honestly it isnt very intuitiv. I played a little bit of time and still have no clue which personalities do mash and which one doesnt (part of that is me not really checking which personalities clash if i get a mail :-)). Since in the player card you see which players like each other, you should also see which players doenst. I mean in real life you would also the players whoform a friendship and the ones who dont like each other. So i think it would make the game more realistic to be hones (and would sill leave the task to think about if a new player would fit into your locker room).
5. And the last one which is maybe more a problem for players not so familiar with basketball (like me). I have difficulties figuering out the best playstyle for my team. This is mostly because i dont quite get it, what every playstyle demands. So what does it mean if i play a grind offensive style with lot of ball movement. Do i need players with good passing, because of the high amount of ball movement or is it more the other way around and they can have worse passing ratings, because we take our time with the attack and dont need extra good passes to create opportunities. This is only one example of manys i have problem with figuering out (even harder is it when it comes to which tendencies like floor range do i neeed for which offensive style). I have two ideas for this. First would be a rating of players fit for the different offensive playing styles, so you would see which players fit into which style (it should be a dynamic system with an actuel rating and a potential max rating. The potential max rating could be determind by the attributes of the players and since they can change the potential maximum can change to and the actual one should be getting better by playing actual games in this specific playing style). Since i think this system isnt so easy to implement, my second idea would be to higlight the ratings and tendencies which are important for the specific offensive playing style (so you could chosse one playing style and it shows you how important is which rating for the playing style (maybe in different categoreis from not important, good to have and very important). So for example if you play a post heavy offense it higlights your inside shotting and the time someones is in the post in the floor range chart as very important and so on...
So these are a few ideas. It would be nice to hear what others think about this ideas (and since im from germany my english may not be perfect, so please be kind when it comes to typing mistakes :-)).
i restarted playing this game with the 2022 version (last one before that was the 2018 version) and im happily suprissed how good the game is nowadays. It is a lot of fun to play even for someone like me, who never really played the game (i like sports in generall but when it comes to basketball i know the fundamentals but not more). Nevertheless i came across a couple of things i believe would increase the playing experience even more. This a only my thoughts of who the game can improve, so you are free to do with them what you want :-). Since im not a basketball guy i cant say a lot about the match engine, accurate ratings and so on., so my ideas mostly are about gameplay..
1. For me personally the buggest nuisance i have within this game is the difficulty to compare players. Its a lot of remembering stats, ratings or tendencies of one player, then locking at another player and try to remember them. I would suggest a real tab where you can compare players (could be in the players card or a shortcut where you find the players search, trade, etc...). It should open a screen, where on each side is one player (in total). You should have a drop down option to choose each player (maybe the first option is the club and the secont optiion is the players of the choosen club, like in the trade section. And then you should habe the possibility to compare different aspects by another option to choose (ratings, stats, players bio, players tenedencies like floor range, players personality....). I think that would be a great addition, since you compare the players all the time (how is my team contructed, which player do i put in the depth chart and where, who do i want to trade, which player i want to trade for....)
2. I think i read somewhere it isnt possible, but to get from the trade screen to the players card would be nice.
3. I struggle with the depth chart or more precise with which lineup is the right one. Since im not a basketball guy i dont know every player and what is the even bigger problem even if i know the player by name i dont necessarily know his strength and weaknesses (more a passer or a shooter, good or bad rebounder and so on). So what would help me imensly would be if there would some key stats when creating the depth chart. Honestly im not sure how this should look like myself (with not overloading the screen), but it would be great if i could see certain ratings while creating my depth charts. Maybe a solution would be another screen, where you have something like a columm. Left side and down is the minutes of the lineups and on top to the right you see the ratings like Inside shooting, outside shoooting, defense etc... And in the columm itself is the average rating of your lineup you have put in the depth chart. So you could see where your lineup is maybe missing sone defense or some scoring and so on...
4. I think the personality system is a good edition, but honestly it isnt very intuitiv. I played a little bit of time and still have no clue which personalities do mash and which one doesnt (part of that is me not really checking which personalities clash if i get a mail :-)). Since in the player card you see which players like each other, you should also see which players doenst. I mean in real life you would also the players whoform a friendship and the ones who dont like each other. So i think it would make the game more realistic to be hones (and would sill leave the task to think about if a new player would fit into your locker room).
5. And the last one which is maybe more a problem for players not so familiar with basketball (like me). I have difficulties figuering out the best playstyle for my team. This is mostly because i dont quite get it, what every playstyle demands. So what does it mean if i play a grind offensive style with lot of ball movement. Do i need players with good passing, because of the high amount of ball movement or is it more the other way around and they can have worse passing ratings, because we take our time with the attack and dont need extra good passes to create opportunities. This is only one example of manys i have problem with figuering out (even harder is it when it comes to which tendencies like floor range do i neeed for which offensive style). I have two ideas for this. First would be a rating of players fit for the different offensive playing styles, so you would see which players fit into which style (it should be a dynamic system with an actuel rating and a potential max rating. The potential max rating could be determind by the attributes of the players and since they can change the potential maximum can change to and the actual one should be getting better by playing actual games in this specific playing style). Since i think this system isnt so easy to implement, my second idea would be to higlight the ratings and tendencies which are important for the specific offensive playing style (so you could chosse one playing style and it shows you how important is which rating for the playing style (maybe in different categoreis from not important, good to have and very important). So for example if you play a post heavy offense it higlights your inside shotting and the time someones is in the post in the floor range chart as very important and so on...
So these are a few ideas. It would be nice to hear what others think about this ideas (and since im from germany my english may not be perfect, so please be kind when it comes to typing mistakes :-)).