Skin

Hello! Is there any chance the college version will have a light skin for it? The dark skin in the pro game is really difficult to look at during longer session, at least for me.
https://www.draftdaysports.com/board/
https://www.draftdaysports.com/board/viewtopic.php?f=345&t=34781
Gary Gorski wrote:Although we cannot change the UI in this version I am interested in getting your feedback for the future. If you guys could send me a PM with what is difficult I will take that into consideration for the future
Gary Gorski wrote:Although we cannot change the UI in this version I am interested in getting your feedback for the future. If you guys could send me a PM with what is difficult I will take that into consideration for the future
Brooks_Piggott wrote:The user does have a choice... we provided a skinning feature a while ago so folks could customize to suit their needs. However, we switched to the dark theme because overall the feedback was darker themes were preferable by a majority of folks.
If you have ideas on how better to present information that we show let us know and we still may have time to make adjustments. We do try and balance how much data we show on various screens since the more we put on the screen the smaller the font and the longer it takes to render. But we're always open to making changes.
And yes, we use tooltips all over the UI to display help or additional popup information on players and coaches. We don't use right click since it's not typically discoverable by users... it's possible in the future we could use it for some shortcuts but it's not a focus for me at the moment.
Regarding "simmers" as a focus... the only difference in the game between someone who "sims" versus someone who "plays" is running a team in human owned mode and clicking "Play Game" to play the games out. The rest of the UI is used by both types of gamers. "Simmers" still need to manage rosters, create custom playbooks, look at stats, scout players, read news articles, etc. So the bulk of the items we've added in for CF22 are tailored for all players, not just one camp or the other. But again, if you have ideas on how to improve on things feel free to post them up and we'll take a look. That's why we do the First Access period and welcome the feedback.