More immersion - ideas

Re: More immersion - ideas

Postby frankinho » Sat Feb 19, 2022 5:53 pm

Yeah i agree this would be a great addition to help with immersion, very satisfying to get your players drafted and be able to track how many players get drafted every year from each school. I dont think it would hurt the pro game sales, if anything it could help if you had the option to export draft classes to the pro game along with players statistics, awards and achievements. It would be great if there would be a list of all drafted players that got drafted per each round of the NFL draft and being able to track drafted players per each year per team. EA NCAA Football series also had this which impacted how good your school was in the Pro Potential recruiting category i.e. https://mega.nz/file/FSYQFRoR#X9KwJD82j ... wzhcamyitM
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Re: More immersion - ideas

Postby gbmoore » Sat Feb 19, 2022 6:37 pm

Just FYI.

You can export classes to go to the pro game and it includes statistics and awards.
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Re: More immersion - ideas

Postby frankinho » Sat Feb 19, 2022 6:50 pm

gbmoore wrote:Just FYI.

You can export classes to go to the pro game and it includes statistics and awards.

Thanks didnt know that since i dont play the pro game, i mainly stick to both college games. But it sound like there is some foundation already there then. Would just be great if we could track drafted players and have that as part of your school'd success criteria as well. Would be very rewarding to see get your players drafted and recruits wanting to come to your school for the pro potential your school would provide.
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Re: More immersion - ideas

Postby Colly » Fri Feb 25, 2022 1:45 pm

I've just watched the CB22 video.

Please, please, please have the CF23 have the same coaching, training, and recruiting depth as CB22.
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Re: More immersion - ideas

Postby brooks_piggott » Fri Feb 25, 2022 9:26 pm

I'm sure Gary would love to bring over some of the ideas from CBB to CF. Was there something in particular you wanted? CF has to differ a bit from CBB since you're recruiting upwards of 150 kids and signing 35 versus CBB where the numbers are much smaller, but we'll certainly do what we can if it lines up well.
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Re: More immersion - ideas

Postby frankinho » Sun Feb 27, 2022 12:51 pm

Brooks_Piggott wrote:I'm sure Gary would love to bring over some of the ideas from CBB to CF. Was there something in particular you wanted? CF has to differ a bit from CBB since you're recruiting upwards of 150 kids and signing 35 versus CBB where the numbers are much smaller, but we'll certainly do what we can if it lines up well.

I really like the CB recruiting system and find it more immersive. However i also think recruiting in CF is different as you are need to recruit more players and overall i think recruiting is quite good in CF22 and deep. For me personally it just needs a few tweaks to make it more immersive. As far as improving immersion I’ve been thinking about this and remembered how for me recruiting immersion was broken from NCAA Football 13 into 14. There they switched from phone calls, swaying pitches and making promises in '13 to assigning points in '14. So imo the problem currently is mainly how recruiting is presented in the UI and to the user with the points system, so my suggestion would be to simply substitute the points with a more real life efforts/events when presenting it to the user to make recruiting, scouting and outreach decisions i.e. the user would select efforts/events instead of points even though those would still be in the backend:

Recruiting: phone calls instead of assigning recruiting points e.g. instead of assigning recruiting points 1-10 you would assign different recruiting efforts:
- send school brochure (equal to 1 rec. point)
- send letter of interest (2 points)
- send multimedia recruiting package (3 points)
- position coach phone call (5 points)
- offensive/defensive coordinator phone call (7 rec points)
- head coach phone call (10 points)

Scouting: For scouting I would also like to see various types of scouting efforts being presented for selection instead of points e.g.:
- Watch highlights (3 point)
- Phone high school coach (6 points)
- Review game film (10 points)
- Send scout to watch a game (15 points)
- Request a complete scouting report (20 points)

Imo there should also be a bonus for all recruits in your home and pipeline states so you have some info already available to you:
1. home state recruits
- are scouted randomly between 30-50% certainty (so you still have to fully scout these players to reveal all info and potential)
- show recruits top 5 schools
- 20% chance player will have his personality revealed
- 5% chance for complete reports (100% certainty) being available for recruit including personality and potential
2. pipeline recruits
- are scouted randomly between 20-30% certainty
- 10% chance player will have his personality revealed
- show recruits top 5 schools
I would also like to see scouting services being used as in CB game in a similar fashion of basic and premium reports. Since there are so many recruits you have to go after the change here could be that for premium reports you unlock 20-30% scouting certainty only for 3 positions that you choose (based on need for that year) within a region.

Outreach:
I really like the outreach system, the only change here would be to again just replace the points with the actual outreach efforts/events which are already great imo.
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Re: More immersion - ideas

Postby eel1987 » Sun Feb 27, 2022 8:09 pm

BBCF uses dollars instead of points. Works the same way but "feels" more real, to me at least, than just assigning abstract "points." So maybe instead of a points pool, we have a recruiting budget, and the actions above each cost a different amount of money.

Right now the recruiting seems like it mostly involves effort at the beginning, and then each week is just checking recruits with more than one offer to see if they prefer another school and decide how to use the incredibly small amount of outreach points.
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Re: More immersion - ideas

Postby CJacksonCowart » Mon Feb 28, 2022 3:06 am

frankinho wrote:
Brooks_Piggott wrote:I'm sure Gary would love to bring over some of the ideas from CBB to CF. Was there something in particular you wanted? CF has to differ a bit from CBB since you're recruiting upwards of 150 kids and signing 35 versus CBB where the numbers are much smaller, but we'll certainly do what we can if it lines up well.

I really like the CB recruiting system and find it more immersive. However i also think recruiting in CF is different as you are need to recruit more players and overall i think recruiting is quite good in CF22 and deep. For me personally it just needs a few tweaks to make it more immersive. As far as improving immersion I’ve been thinking about this and remembered how for me recruiting immersion was broken from NCAA Football 13 into 14. There they switched from phone calls, swaying pitches and making promises in '13 to assigning points in '14. So imo the problem currently is mainly how recruiting is presented in the UI and to the user with the points system, so my suggestion would be to simply substitute the points with a more real life efforts/events when presenting it to the user to make recruiting, scouting and outreach decisions i.e. the user would select efforts/events instead of points even though those would still be in the backend:

Recruiting: phone calls instead of assigning recruiting points e.g. instead of assigning recruiting points 1-10 you would assign different recruiting efforts:
- send school brochure (equal to 1 rec. point)
- send letter of interest (2 points)
- send multimedia recruiting package (3 points)
- position coach phone call (5 points)
- offensive/defensive coordinator phone call (7 rec points)
- head coach phone call (10 points)

Scouting: For scouting I would also like to see various types of scouting efforts being presented for selection instead of points e.g.:
- Watch highlights (3 point)
- Phone high school coach (6 points)
- Review game film (10 points)
- Send scout to watch a game (15 points)
- Request a complete scouting report (20 points)

Imo there should also be a bonus for all recruits in your home and pipeline states so you have some info already available to you:
1. home state recruits
- are scouted randomly between 30-50% certainty (so you still have to fully scout these players to reveal all info and potential)
- show recruits top 5 schools
- 20% chance player will have his personality revealed
- 5% chance for complete reports (100% certainty) being available for recruit including personality and potential
2. pipeline recruits
- are scouted randomly between 20-30% certainty
- 10% chance player will have his personality revealed
- show recruits top 5 schools
I would also like to see scouting services being used as in CB game in a similar fashion of basic and premium reports. Since there are so many recruits you have to go after the change here could be that for premium reports you unlock 20-30% scouting certainty only for 3 positions that you choose (based on need for that year) within a region.

Outreach:
I really like the outreach system, the only change here would be to again just replace the points with the actual outreach efforts/events which are already great imo.


Some incredible ideas here, especially with the pipelines. Love the idea of increased scouting certainty in an area that you've built connections in.
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Re: More immersion - ideas

Postby eel1987 » Wed Mar 02, 2022 2:59 pm

I was just thinking it would be nice to have some kind of warning or way to tell if a player was considering a transfer. Right now I don't think there's any way to tell, so after the season I get a message saying who decided to transfer. If one is a player I was planning to use heavily in the next season or two, it kinda sucks. And I had no way of knowing it was going to happen.
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Re: More immersion - ideas

Postby Colly » Fri Mar 04, 2022 9:32 pm

Just posted this in another thread but maybe it should be here too.

I've just a little over 300 hrs in CF2021 and now have around 110 hrs in CF2022 playing always as a team with 40 - 50 school prestige and while I understand the current system works and works just fine I do think it can be greatly improved in the future.

I think the biggest issue I have with the recruiting is that for such a large element of the gameplay every week there's still just a feeling of clicking boxes and spending arbitrary points to hopefully affect a recruit's decision to join my program within the allotted time.

I like the way there are emails giving clues to your coach's thoughts regarding the recruit, the recommended list, and how spending "points" on specific actions unlock information. I just feel it could be better presented to evoke a better immersive experience and get you actually involved in the actions and feedback more than just clicking boxes and hoping to unlock information. I love the phone system in CB. I know you have to try and recruit a lot more players in CF but that level of immersion and how you garner information is much better than assigning points and should be expanded on in my opinion.

Bowl Bound does a great job of breaking the recruiting up into the various elements of the recruiting calendar and limiting what types of contact can be made during these periods. This is something I'd like to see added (maybe it is somewhat there "under the hood" already but if it is it's not clear). I think making it a major feature would add realism and immersion.

Coupled with the recruiting calendar another area I'd like to see changed is to replace the currency of recruiting points with actual money $$$ currency, just like what we set at the start of the year. This would again add so much realism and immersion to actually manage your budget in terms of costs weighed against results. Seriously, what does it actually mean to spend 10 points on recruiting? It's all just too arbitrary for such a large gameplay element. Spending dollars, like in reality, on specific tasks, actions or administrative costs proportioned on certain recruits makes more sense to me. Again, I'll point to BBCF as an alternative to our current DDSSCF system.

Currently, our coaches send emails with information. This is good. Why can't these emails be tagged to the recruit and be visible for me to assess at a later time if my overall recruiting picture changes? Sure, I can not delete them and they'd be saved sequentially but that's clunky and not very useful. The information and comments from the coaches should be added to the recruit's profile.
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