ShamWow17 wrote:Outside of the new positive statement about player attitude in meetings that can improve relationships, I think this just came up as a request, probably along with convincing players not to go to the draft.
PointGuard wrote:You can only do so much to keep a player from wanting to transfer.
As ShamWow said, you can throughout the year text a player and give him a positive comment..sometimes it helps. (By the time the email comes out saying a player is transferring, it's too late...he's already made his decision so it makes sense you can't text him at that point).
You can start a player and/or give him more minutes of playing time...for some players that helps.
You can counsel a player who needs an attitude adjustment (sometimes it will improve his relationship with the coach or the team...of course other times it won't matter at all and other times it will harm the relationship).
Probably not having multiple players on a team who are DISRUPTIVE FORCES or NOT FREINDLY can keep overall team relationship levels higher.
MAYBE (and this is a BIG maybe since I don't know the interworkings of the game) by praising a player during a game that sometimes has a small effect on his relationship. I have no idea if this is true or not...just a thought and something I've wondered about.
But if you're playing with the "modern day transfer portal' checked ON when you create an association, you have to expect one or more players are likely to transfer from your team (as well as many of the AI teams)...which is a pretty good replication of what's happening in real life in Division I basketball now. And sometimes players who are starting, playing a lot, getting along well with both coaches and teammates, transfer. But that happens in real life...maybe the guy wants to be in another area of the country...or his girl friend is at a different school...or he has a friend on another team...of he decides he just wants to play for ___ University....or he wants to get closer to home (or further away from it). If having players transfer away from your team really is a bother, maybe just uncheck ""modern day transfer portal" and there will be far fewer transfers.
It seems to me that additional steps that Gary could possibly develop within DDSCB to convince players to stay on your team have to be done in a way that can be used not only by the human game player but also the AI has to be able to avail itself of that means as well...otherwise it's sort of a way for the human's team to do better than the AI's teams (just my opinion).
C-Bailey24 wrote:PointGuard wrote:You can only do so much to keep a player from wanting to transfer.
As ShamWow said, you can throughout the year text a player and give him a positive comment..sometimes it helps. (By the time the email comes out saying a player is transferring, it's too late...he's already made his decision so it makes sense you can't text him at that point).
You can start a player and/or give him more minutes of playing time...for some players that helps.
You can counsel a player who needs an attitude adjustment (sometimes it will improve his relationship with the coach or the team...of course other times it won't matter at all and other times it will harm the relationship).
Probably not having multiple players on a team who are DISRUPTIVE FORCES or NOT FREINDLY can keep overall team relationship levels higher.
MAYBE (and this is a BIG maybe since I don't know the interworkings of the game) by praising a player during a game that sometimes has a small effect on his relationship. I have no idea if this is true or not...just a thought and something I've wondered about.
But if you're playing with the "modern day transfer portal' checked ON when you create an association, you have to expect one or more players are likely to transfer from your team (as well as many of the AI teams)...which is a pretty good replication of what's happening in real life in Division I basketball now. And sometimes players who are starting, playing a lot, getting along well with both coaches and teammates, transfer. But that happens in real life...maybe the guy wants to be in another area of the country...or his girl friend is at a different school...or he has a friend on another team...of he decides he just wants to play for ___ University....or he wants to get closer to home (or further away from it). If having players transfer away from your team really is a bother, maybe just uncheck ""modern day transfer portal" and there will be far fewer transfers.
It seems to me that additional steps that Gary could possibly develop within DDSCB to convince players to stay on your team have to be done in a way that can be used not only by the human game player but also the AI has to be able to avail itself of that means as well...otherwise it's sort of a way for the human's team to do better than the AI's teams (just my opinion).
I know all of this. I'm not new to the game. His post implies that you can Text a player with specific intent to convince him not to transfer. Hence him saying " This is in 22" as if its some new feature. If he misspoke fine. But that comment does not sound like you're texting the player throughout the year because you don't know who's gonna transfer until AFTER the season is done. The original poster posted "try to convince TRANSFERS to stay" meaning they've already made the transfer decision not contemplating it. It would be helpful for Wayne to clarify himself... or Gary.
Gary Gorski wrote:
If a player is going to transfer under the new system for a non attitude related reason those are the other reasons he's may want out. It is not just a totally random thing where there is nothing you could have done about it. The ability to talk a player out of transferring in these cases exists "behind the scenes" as a player will not 100% transfer if those things are not being met so both the AI and you are "talking him out of it" in those cases where he has reasons to transfer but does not.
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