Game Engine/Playbook

First of all: this is easily the best CFB simulator out there, certainly the best PC based CFB game. Nowhere else do you get the depth in recruiting, training, roster (only game I've seen with the full 85-man scholarship roster), etc etc etc.
The area where I believe the game could make it's next leap forward is the game engine. It has drastically improved since it's first iteration, so kudos on that. However, I wanted to organize my thoughts on it a bit:
1. While I have no real issues with the 2D engine, a 3D graphical (even rudimentary) would be good. If you've ever seen what Football Manager does, it's not FIFA by any stretch but it's easily the top soccer simulation in the world. Even a representation like the old FBPro 98 would be good to see.
2. Custom Playbooks: This is another area where baby steps have been made, but there is still quite a ways to go.
-----More formations. I know you guys have implemented motion to help recreate formations, but I (and others I have seen agree) would like to see more default sets. Even something as simple as a Trips set I have to experiment with in order to figure it out, and I can't even say for sure I have it the way I want it. Also as of now there are now empty back sets. So if I want to create one with 5WR, I have to put in motion and also "waste" one of my packages.
-----Routes: There are a lot of routes I'd like to see put in. Just as an example: I like to create the Shallow Cross series, but in order to properly put that in I need a "drag", or "shallow" route. With the lack of routes like this, we have to either try to edit the routes available outside the game (which I have tried but am pretty sure I did an awful job of), or try to shove a square peg into a round hole using the routes that are available in game. There is no wheel route, no post-corner, no whip route, no dig (post-in), etc.
-----The 4-2-5 ( and other defensive personnel sets): There are a lot of teams who use the 4-2-5 but it has not made it's way in game. I'd like to see that, as well as the 2-4-5, etc.
This is not a criticism. You guys have done an amazing work; I just feel this is the area of the game that lags behind the others. If recruiting is a 10, the game engine and strategy is around a 4. It's also an area that if you can make improvements I believe you pull in a huge part of the football gaming market that doesn't purchase the game now.
The area where I believe the game could make it's next leap forward is the game engine. It has drastically improved since it's first iteration, so kudos on that. However, I wanted to organize my thoughts on it a bit:
1. While I have no real issues with the 2D engine, a 3D graphical (even rudimentary) would be good. If you've ever seen what Football Manager does, it's not FIFA by any stretch but it's easily the top soccer simulation in the world. Even a representation like the old FBPro 98 would be good to see.
2. Custom Playbooks: This is another area where baby steps have been made, but there is still quite a ways to go.
-----More formations. I know you guys have implemented motion to help recreate formations, but I (and others I have seen agree) would like to see more default sets. Even something as simple as a Trips set I have to experiment with in order to figure it out, and I can't even say for sure I have it the way I want it. Also as of now there are now empty back sets. So if I want to create one with 5WR, I have to put in motion and also "waste" one of my packages.
-----Routes: There are a lot of routes I'd like to see put in. Just as an example: I like to create the Shallow Cross series, but in order to properly put that in I need a "drag", or "shallow" route. With the lack of routes like this, we have to either try to edit the routes available outside the game (which I have tried but am pretty sure I did an awful job of), or try to shove a square peg into a round hole using the routes that are available in game. There is no wheel route, no post-corner, no whip route, no dig (post-in), etc.
-----The 4-2-5 ( and other defensive personnel sets): There are a lot of teams who use the 4-2-5 but it has not made it's way in game. I'd like to see that, as well as the 2-4-5, etc.
This is not a criticism. You guys have done an amazing work; I just feel this is the area of the game that lags behind the others. If recruiting is a 10, the game engine and strategy is around a 4. It's also an area that if you can make improvements I believe you pull in a huge part of the football gaming market that doesn't purchase the game now.